[Trilomore Campaign: Chapter 1]
The Trilomore Campaign Log
Chapter 2
[Trilomore Campaign: Chapter 3]

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[Trilomore Campaign Introduction]
Wednesday 16 October 1997
[intro Nasin, (Matt C.)]
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Interlude
-Tsogarsk, the half-orc priest of Set, sits on a small wooden bench in his prison cell.
-The nearby guards are joking about his hanging that will take place on the following morn.
-Without warning, a cloaked figure emerges from the darkness beyond the torchlight.
-The guards both jump and fumble for their weapons.
-Both guards suddenly freeze in terror as the mysterious figure raises one hand in a seemingly harmless gesture.
-One guard grabs his chest, gasping for breath.  As he collapses, the other guard flees in terror.
-The cloaked figure slowly approaches Tsogarsk's small cell, effortlessly pulls open the locked gate and enters.
-Tsogarsk watches with curious interest, while casually reclining.
-The figure reaches up slowly and pulls down it's hood.
-Tsogarsk's eyes suddenly widen and he backs away in terror.
-Fade to black as Tsogarsk's screams echo through the empty corridors...

21 Oct 673 (cont): Meanwhile: Nasin, [Matt C.] an elven thief from the Axewood is watching the road just outside of Cryllor.  Suddenly, a half-elven woman comes crashing through the brush behind him and collapses.  She wears only a tunic and is scratched, beaten and bruised all over.  Nasin manages to get her name, Andrial, but that is all she is able to tell him before passing out.  He quickly checks her over once and finds that she has nothing else on her, so he then cares for her injuries.  Some of her wounds were definitely inflicted by weapons.  He soon sees a merchants' cart approaching on the road and convinces the driver, Kaar of Cryllor, to ride them into town.  Kaar agrees and takes them straight to the nearest physician's house.  Nasin convinces Kaar to come in with him (for moral support), but while the physician cares for Andrial the thief slips out through the front door.  He intends to have a quick look in the merchant's cart.

03 Dec 673 (cont): Evening in the House of the Red Arrow Inn:  Folcard does not seem very "king-like" to Trill and Baidien.  Wilfor and Maegerth are also here at the inn and disappear upstairs to their rented room.  Trill decides to do a little spying to learn what these two are truly up to.  He chooses a seat near an open window and sends his Homonculus, Ttherion, out to spy on them.  The Homonculus positions itself outside of the window of Wilfor and Maegerth's room and Trill is able to overhear part of their conversation and even peak in through the closed shutters.  They briefly discuss a small, mysterious item that Maegerth holds in the fingers of his hand.  Maegerth seems eager to let Folcard go his own way and wants to investigate the origin of the strange item.  He talks of going back to where they aquired it.  Wilfor seems uncooperative.


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[Trilomore Campaign Introduction]
Wednesday 22 October 1997
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21 Oct 673 (cont): Cryllor: Nasin carefully lifts the tarp a bit and peeks into the back of Kaar's cart.  There are several crates with straw and hay strewn about.  He also sees a stray leather pouch stuck between two crates.  Just then, he hears the door to the house open and Kaar emerges calling to him.  Still sheilded from merchant's view by the size of the cart, Nasin has enough time to quickly snatch the pouch and secure it in his tunic.  He then begins swatting at imaginary mice while urgently calling Kaar over.  When Kaar joins him Nasin claims that there are several mice crawling about in his cart.  Even though he has food in the cart, the merchant seems unconcerned. The truth is that Kaar is tired from driving all day and is eager to get home.  He informs Nasin that his "girlfriend" is fine and that she is awake.  He then says farewell and drives off on his cart.
     Nasin peeks into the pouch, but in the darkness of the evening he can only see that there are several small items and some coins within.  He enters the house and asks the physician if he can have a moment alone with his "girlfriend".  The physician agrees and leaves the room.  Nasin talks to Andrial, indicating to her that she should play along in case anyone is listening in.  She is very groggy, but seems to play along with his charade.  Nasin tells her his name is Kellindill and asks what happened to her.  She very quietly explains that the previous few days are a bit blurred.  She remembers a battle at a temple of Set in the mountains where she was seperated from her friends and then fell unconscious.  When she awoke, she found that she had been
robbed of everything and apparently left for dead.  The following days were spent wandering in the wilderness, half-dazed.  She remembers fleeing from some brigands and collapsing at Nasin's feet.
     Nasin talks with the physician again asking how much the treatment will cost.  The physician, however, graciously waives any charges for his service and states that Andrial can sleep in his house for the night. Nasin thanks him and then leaves, promising Andrial that he will return in the morning.  Outside, he asks for directions to the nearest inn and soon finds it near the center of town.  He inspects the stolen pouch and finds a fishing hook and line, a tinderbox, and 14 sp.  That night he sleeps in the common room of the Inn of the Turning Wheel.

22 Oct 673 (cont) Morning: Nasin awakens and makes his way to the market square, intending to look for Kaar.  After waiting a couple of hours, Kaar shows up with his wagon and begins to set up his wares.  A guard passes by and engages in friendly chat with the merchant.  Nasin approaches thanks him again for his good deed of the previous night. Kaar then mentions that he is missing a small leather pouch and suggests that he may have lost it while transfering the woman in and out of his cart.  Nasin denies having seen it and then leaves Kaar to his work. He soon finds a small fat man in the market and convinces the man to check out Kaar's wares.  Nasin follows the man over to the cart and then bumps into him  pretending to grab Kaar's pouch from the fat man's belt.  He then calls to Kaar claiming that he's just found the merchant's pouch on this man's belt.  The fat man pushes Nasin away and is obviously very upset and confused by this charade.  After a bit of arguing two town guards arrive and take control of the situation.  One is the same man that chatted with Kaar earlier.  The guard takes the pouch from Nasin and then compares it's contents to Karr's verbal description of his missing pouch.  He seems to already know the fat man and of course Kaar, but is unfamiliar with Nasin and therefore suspicious of him. After hearing Nasin's story he gives the pouch back to Kaar and tells Nasin to leave the market square.
    Nasin leaves the market and goes to the physician's house.  He finds Andrial awake and dressed, sitting next to the warm fireplace and drinking tea.  They quickly exit so that they can talk freely outside.  Andrial explains that she intends to find her friends, Trill and Baidien who are probably still somewhere in the area. Nasin agrees to tag along.  Andrial spends some time asking around the town and discovers that Trill & Baidien passed through the north gate, heading off towards Flen only yesterday.  She now intends to follow them north, but first she must equip herself.  She has no money, so she vists the Harper's Guild (of which she is a member) and they provide her with some traveling equipment that includes two blankets, and some provisons.  Andrial and Nasin follow Trill & Baidien north through Flen, Istivin, Hochoch, part of the Dim Forest, past the Rushmoors and through Shiboleth.  They finally arrive in the village of Montek Keep on the evening of Dec 3rd.  During the journey, Nasin is able to practice just enough thievery to survive [100 XP is awarded].  He also reveals his real name to Andrial.

03 Dec 673 (cont): Meanwhile, in the House of the Red Arrow: Trill continues to spy on Maegerth and Wilfor (through Ttherion) and overhears them talking of splitting up in the morning.  The light is extinguished and they both turn in. Meanwhile, downstairs as the last person leaves the tavern a familiar woman enters followed by an elven man. Trill and Baidien immediately greet Andrial and she introduces them to Nasin.  The party talks briefly, exchanging stories, before settling in to sleep in the common room.

04 Dec 673 Morning: Trill is awakened by Ttherion.  Ttherion informs the elf that Maegerth is up and about.  Trill formulates a plan and waits for Maegerth to enter the common room.  Maegerth finally enters and Trill suddenly starts a conversation with Baidien, speaking loudly so as to draw Maegerth's attention.  Trill indicates that he is an expert at identifying ancient artifacts.  Maegerth approaches and asks to join them.  After sitting, he asks if Trill lives nearby, but Trill answers no and Maegerth loses interest in the conversation.  He leaves them and moves off to another table to eat by himself.  Trill decides to cast a "Detect Magic" spell, hoping that it might reveal the nature of the object in Maegerth's pouch.  As he begins the spell, Maegerth looks over with a sideways glance and then abruptly rises and leaves through the front door.  Trill directs the spell towards Meagerth who is now outside, but detects nothing.  He then looks around the room, detecting magical auras from Baidien's longsword and Folcard's shield.  Looking up, he detects an aura from a dagger sized object in Wilfor's room just above.
     The party talks about their next destination, and decides to travel south to Niole Dra.  Folcard rises and angrily walks out, he has no intention of following anyone to Niole Dra.  First, the party follows Trill to the market square, where Trill intends to buy some small sacks and pouches.  He haggles with a shopkeeper and finally gets 5 small sacks for a good price.  He then buys two clay bottles for 7 sp.


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[Trilomore Campaign Introduction]
Wednesday 03 December 1997
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04 Dec 673 Morning (cont) Montek Keep:
-Nasin sees Maegerth in the market.
-Maegerth is still fingering his pouch.
-As PCs leave the market, Maegerth comes hurrying after them
-he confronts them, but suddenly his gaze locks onto the inn behind the PCs as he realizes something unspoken
-Maegerth hurries towards the inn.
-Nasin watches as Maegerth enters the inn and argues with the innkeeper.
-Maegerth disappears upstairs for a minute and then returns, disappointed...

-PCs leave Montek on east road
-They find a body in the road being eaten by three wolves.
-a sack is next to the body...
-they determine that it is Wilfor's body and that the mysterious item may be in the sack
-Baidien and Nasin close in to confront the wolves
-meanwhile Trill advances only close enough so that Ttherion can fly in and fetch the sack
-Baidien fights off two wolves, while Nasin fights the third
-Trill fires Magic Missiles [5 times, using first spell point system]!
-the plan works!  Ttherion returns unharmed with the sack!
-the wolves retreat!  Baidien and Nasin retreat!


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[Trilomore Campaign Introduction]
Wednesday 08 December 1999?
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04 Dec 673 (cont):
-Trill investigates Wilfor's sack
-He finds some coins, a tinderbox containing flint and steel, and a small oval stone
-The oval stone seems unnaturally smooth
-A Detect Magic spell reveals nothing
-[Trill achieves 3rd level]

05-10 Dec 673:
-The party travels southward towards Niole Dra
-They pass through the Axewood and eventually arrive at the city of Niole Dra

11 Dec 673:
-The party stables their two horses and enters the White Stallion Inn (near the north-east gate)
-several minstrels are performing (they are rather bad)
-Nasin investigates a dice game in the corner
-Baidien decides to participate in the dice game (which already has four players)
-One by one three of the players (Rutger, Rene and Alver) are forced to drop out as Baidien and Randolf trade turns winning
-Then Randolf's luck finally runs out and Baidien ends up winning a total of 10 sp
-During the excitement Nasin picks a pocket (9 sp, 19 cp)
-After Baidien's success there are some hard feelings from a few of the players, as they know he is from the Wild Coast and view him suspiciously as a con man (Baidien also showed some gps during the game!)
-Baidien smooths things over quickly by spending some of his winnings on a gallon of ale to be shared by all!
-Baidien introduces the gamblers to Trill and explains that the elf is looking for a local sage
-the gamblers tell them about Aeldath, a local sage who is in service to the king of Keoland


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[Trilomore Campaign Introduction]
Wednesday 22 December 1999
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11 Dec 673 (cont):
-In the common room of the White Stallion Inn, Baidien & Trill drink with the local folks
-Nasin picks another pocket and gets 1 sp and 7 cp
-The party then retires to their room

-Nasin leaves to investigate the town
-He decides to investigate the back of a blacksmith's shop
-In the alleyway behind the blacksmith's building he is confronted by 3 thugs
-the leader (wielding a shortsword) introduces himself as Talon
-Talon warns Nasin to stay clear of Cryllor... he is not welcome there
-Nasin is perplexed...he cannot remember what he might have done in Cryllor to warrant such attention
-but he hastily agrees to Talon's demand and Talon tells him to be on his way
-Nasin leaves, but notices the 3 thugs following some distance behind
-Nasin walks to the center of the city and sleeps in a large oak tree

12 Dec 673:
-Nasin awakens early to find one of the thugs relaxing next to the fountain in the square
-Nasin returns to the White Stallion
-He arrives to find Trill downstairs being served his breakfast
-Nasin grabs some breakfast and heads upstairs to talk to Andrial
-Speaking in Thieve's Cant, Nasin describes his encounter with the thugs to Andrial and asks if she recalls what he may have done in Cryllor to attract this attention.  Unfortunately, Andrial cannot recall any new details as she was recovering at the physician's house during most of their stay.
-Talon's name is mentioned during the converstaion and the half-awake Baidien perks up a bit
-Baidien recognizes the name and explains that Talon is a member of the Brotherhood of the Falcon


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[Trilomore Campaign Introduction]
Thursday 03 February 2000
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12 Dec 673 cont:
-After breakfast Trill decides to search for Aeldath, the sage.  Nasin decides to accompany him
-They easily find the castle of Niole Dra and after speaking with the guards they wait for Aeldath's assistant to meet them
-They speak with the assistant, a young apprentice named Onselor, but learn that Aeldath is currently unavailable
-The assistant agrees to send a messenger to them at the inn as soon as Aeldath returns
-Trill and Nasin wander around the city

-Meanwhile, Baidien finally rolls out of bed and decides to explore the city a bit also
-Andrial accompanies him
-They talk a bit
-She explains that she spent her formative years following around her father (an elfin minstrel)
-She also studied under some elvish bards in and around the nearby forests (Silverwood and Axewood)

Afternoon:
-Trill and Nasin spot Baidien and Andrial in the market square and the four are united again
-They discuss their plans for the evening as they stroll back towards the inn
-Trill suggests that maybe they can convince the innkeeper to let he and Andrial perform for the inn customers
-They realize that Andrial has no instument to play and decide to look around and see what they can afford to buy for her
-Soon, back in the market square, they find a man selling handcrafted wooden flutes and whistles
-Andrial tries out a few and they end up buying her a relatively inexpensive whistle
-They then return to the White Stallion and to speak with the innkeeper about performing
-The innkeeper explains that the minstrels are actually his brother and some local friends... they are not very good and he will happily replace them if Trill and Andrial can play something
-He is easily convinced by their unrehearsed audition and agrees to give them all a free room and meals for their stay
-Nasin shows him some juggling tricks and the innkeeper allows him to perform too (as long as he doesn't juggle any knives!)


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[Trilomore Campaign Introduction]
Thursday 11 February 2000
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12 Dec 673 (cont):
-Trill & Andrial perfom that evening at the inn and Nasin juggles during their breaks
-They are well received and take in 17 sp total which Trill adds to the group collection

Night:
-As the crowd begins to thin out, Nasin slips out to do a bit of thieving
-He wanders around the city a bit 'til he finds a blacksmith's shop on a side street
-He fails to pick the lock on the back door, but does succeed in gaining entry through one of the shuttered windows
-Once inside he hears snoring and discovers a young man (probably the blacksmith's apprentice) sleeping underneath the stairwell
-Nasin enters the workshop and investigates two chests
-He fails to pick the lock on the first (small chest), but then succeeds in opening the second, larger chest
-Inside are a couple of shortswords and four daggers
-Nasin carefully takes the four daggers and closes the chest again
-He then returns to his entry point in the kitchen and peeks outside
-He glimpses someone as they dart around a corner
-Nasin climbs outside and leaves the blacksmith's property in the opposite direction from which he came to avoid a confrontation
-He returns immediately to the inn
-Everyone sleeps/rests

13 Dec: Morning:
-As Trill and Nasin eat breakfast a foot messenger arrives asking for Trill
-The message: Aeldath will see Trill an hour after noon.  Trill only needs to come to the front gate of the castle

-Baidien and Andrial eventually rise and enter the common room
-They spend the morning discussing their future plans a bit:
-Trill would like to travel about and investigate some of the ancient wonders of the world
-The others agree that that is a fine idea
-Soon, it is time to leave.
-Andrial and Nasin accompany Trill, while Baidien decides to stay behind and drink beer for breakfast
-A few minutes after their departure, though, Baidien changes his mind and leaves to investigate the market again

-Meanwhile, Trill and company finally meet with Aeldath in his cramped and cluttered office
-Trill explains that he has a strange item that he wishes to research and also mentions Loakian's name during their intros
-Aeldath studies the small, smooth, oval stone for a few minutes and then reports that he typically does not let others use his office and materials for research.
-He further explains that he thinks the item may be a an ancient artifact of some kind and that he would like to research it himself
-Trill explains that his only concern is that of payment... he has very little to offer
-Aeldath understands, but may have a solution
-Aeldath explains that he is quite a busy man (and rather old) and that he is unable to search for these type of artifacts.  He suggests that Trill (and his friends) could search for him
-Trill likes the idea and agrees.
-Trill and company depart from the castle, leaving the stone with Aeldath


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[Trilomore Campaign Introduction]
Thursday 16 March 2000
[Matt unavailable for this episode]
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13 Dec 673:  Baidien wanders about the market square.  As he investigates a clothing vendor on the fringes of the market he overhears two men talking in an alleyway.

    Man 1: "Yeah, he was with the other elf... and the good-lookin' blonde.  They went inta the castle like they was expected... real important like."
    Man 2: "Whaddya think they're doin' in there?"
    Man 1: "I dunno, but I say we hit 'im tonight..."
    Man 2 interrupts: "No! Tha Brother said not to touch him."
    Man 1: "I don't care!  You know what he was into last night!  He's pickin' *our* turf!  Fer that he's got it comin'!"
    Man 2: "I'm tellin' ya... Yer askin' fer trouble if ya cross the Falconers..."

    Their conversation fades as they move off deeper into the alleyway.  Baidien watches them discreatly as they move away.  He resists the urge to follow them, but takes mental notes on any ditinguishing clothing they are wearing so that he can possibly identify them later (he cannot see their faces as they are moving away from him).  He then returns fuming to the White Stallion, he is eager to confront Nasin about this development.

Meanwhile: Trill & Andrial [with Nasin] leave the castle and decide to practice their act for a bit.  Andrial suggests that they set up in or near the market square and earn some money in the process... but they will need a hat with which to collect coins.  Trill buys a fur hat in the market for 3+1/2 gp.  Trill & Andrial then perform for a couple of hours [during which Nasin wanders off into the market] and earn several silver pieces.  Trill tries enhancing their performance with a few cantrips, but since he's never tried this before his timing is a bit off in a few spots.

Late Afternoon: Trill & Andrial return to the White Stallion.  Baidien is obviously upset at Nasin (who still hasn't returned) and shares his info with Trill & Andrial as they eat their meal.  They discuss this development for a bit until it is time to perform for the inn patrons.  Trill & Andrial perform for a few hours taking in 11 sp.

Later: As Trill, Baidien & Andrial sit in the common room relaxing a cloaked figure enters through the front door.  It is Aeldath!  Aeldath asks (apologetically) to speak to Trill alone.  Once in private, he explains to Trill that the stone is an ancient artifact, once powerfully enchanted, but now faded almost beyond detection.  He identifies it as an ancient Ioun Stone, though it's purpose or function is unknown now in it's burned out state.  He encourages Trill to discover where it was found (as there may be other treasures like it there!).  The sage then explains that there are men called Seekers that are constantly searching for these ancient artifacts and any knowledge associated with them.  Seekers are the footmen of the various secret societies and circles of wizards (the wizard guilds of Oerik).  Aeldath reveals that these secret guilds are spread out far and wide over all of the known world of Oerth and even beyond to other worlds.  Trill is very intrigued by all of this!  Aeldath also admits that he knows of Trill... or rather that the famous mage Loakian was known to have taken an apprentice.  Aeldath admits to being impressed with Trill's background and offers to sponsor Trill for membership into his guild (called the Society of the Owls).  Trill is interested, but Aeldath tells him not to wait around as this may take some time to set in motion.  He gives Trill the entry-level password ("Bells of Dunmoore") for his guild and tells Trill that he wants to he can check back again in about a month's time.  If anything develops earlier than that, he will send word to Trill.  Just before departing, Aeldath explains that if anything should happen to him, Trill should go see his acquaintance, Sam Bain, in Greyhawk.  Sam will honor the password that Trill has just acquired.


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[Trilomore Campaign Introduction]
Thursday 23 March 2000
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13 Dec 673 (cont):
-Nasin returns to the White Stallion just as Aeldath is exiting the inn.
-Nasin sits down opposite of Baidien and Baidien immediately reaches over the table, grabbing Nasin by the collar.
-Baidien is angry at Nasin for his midnight shenanigans.
-Trill only watches, but Andrial tries to calm Baidien down and break them apart.
-Nasin remains calm during Baidien's outburst and Baidien himself eventually calms down, letting go of the elf.
-Baidien warns Nasin to stay out of further trouble.
-It is decided that a watch should be kept during the night.

Night:
-Trill hears noises from the stables outside their window during his watch.
-He immediately wakes Baidien and sends Ttherion out to investigate.
-Ttherion sneaks quietly into the stables and spies someone sneaking around in one of the horse's stalls.
-That particular horse does not belong to the party, though, so Ttherion only watches without interfering.
-The stranger then sneaks out of the stables and proceeds to leave through the back gate.
-Trill and Baidien can see that he is a young man with long hair.
-As the stranger carefully closes the gate, Baidien yells to him: "Put this in yer report!" and fires a warning shot from his bow at the fence post!
-The stranger stands frozen for a moment as Baidien's arrow strikes it's mark.
-He then bolts up the street and out of sight.
-The rest of the night passes uneventfully.

14 Dec 673 Morning:
-The party has decided to depart Niole Dra and journey westward to Loftwick in the Yeomanry to collect a monetary reward owed to Baidien and Trill by Crispin Redwell, the Spokesman for the Yeomanry league.
-They first stop at a stable on the west side of Niole Dra and sell their two riding horses for 60 gp total.


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[Trilomore Campaign Introduction]
Sins of the Past
[Wednesday 29 March 2000]
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14 Dec 673 Morning (cont): Niole Dra: The party (Trill, Baidien, Nasin & Andrial) makes one more stop at a weaponsmith's shop to buy a quarterstaff for Andrial before departing town.  They head westward on foot to Cryllor.

15-19 Dec 673: Travel.

20 Dec 673:
-The party crests a hill and sees four bandits harrassing a traveler
-Baidien prepares his bow and shouts a warning
-The bandits charge up the hill towards the party!
-Nasin runs off to the side and quickly climbs a tree
-Baidien plugs an arrow into one of the bandit's legs and that man goes down
-Trill casts a magic missile, killing one of the bandits and sending him rolling down the hill
-The remaining two bandits lose confidence and quickly retreat.
-The bandit with the arrrow wound also retreats
-The traveler is a sculptor named Iben who is returning to Cryllor from Niole Dra
-The party travels with Iben for the rest of the day to the gates of Cryllor
-as the party passes through a small village just outside of Cryllor, a band of four young street urchins crowds around them asking for handouts
-Iben gives them a copper piece each
-Nasin stops in the village, telling the others that he'll meet them at the gate on the next morning (he is reluctant to enter the town because of Talon's warning back in Niole Dra on 11 Dec)
-Trill, Baidien and Andrial enter Cryllor and follow Iben to Highhedge Inn (which is owned and operated by Iben's brother, Jobae)
 
 

Interlude
-a young street urchin runs through the streets and back alleys of Cryllor
-he reaches his destination and climbs a set of stairs on the back of a building to a door
-after knocking he is let in...
-he enters a darkened room (lit only dimly by a fireplace)
-he delivers his message to a mysterious man sitting in a darkened corner
-boy: "He has arrived."
-the man's face is obscured by shadow
-he waves his hand dismissively and and boy quickly leaves
-the man then reaches over to small table to pick something up
-they are metal claws that glint in the flickering light

Meanwhile:
-Trill, Baidien and Andrial rest comfortably at the inn; Nasin sleeps out in the cold in a tree

21 Dec 673 Morning:
-Trill, Baidien, Andrial and Iben eat breakfast together, there is a loud clatter from the kitchen and one of the servants emerges held at knifepoint by a member of the Brotherhood of the Falcon
-Another Falconer emerges holding a crossbow
-Trill begins to cast a spell, but holds off when the crossbowman warns him to stop
-soon, the front door opens and three more Falconers enter.  One is Talon himself, wearing the metal claws upon his hands
-Talon scans the room; his eyes coming to rest upon Iben.
-The two Falconers next to him strut forward and seize Iben.
-They hold him down against the long table in the center of the room.
-Talon approaches: "You should've been more careful about who's bed you shared.  I don't think it will be much of a problem in the future..."
-Talon threatens to rake the sculptor's handsome face with his claws.
-Suddenly, there is a loud clang as someone strikes the hostage holding Falconer from behind with a frying pan.
-A large blacksmith enters from the kitchen.
-The party immediately jumps into action!
-Andrial jumps forward and kicks the crossbow man, knocking him down.
-Trill fires off a volley of magic missiles
-Baidien unleashes his glowing amber blade
-Nasin (who was tired of waiting for the others outside of the town) enters through the open front door just as the tumultuous battle begins
-The blacksmith takes a bolt in the shoulder from the crossbow man
-Trill fires off a couple more magic missiles (at least one volley at Talon)
-Baidien makes quick work of one of the thugs
-Nasin attacks Talon with his quarterstaff
-Soon, Talon is feeling very outnumbered and breaks for the doorway!
-Nasin chases him outside, but backs off as two rough looking men with swords advance to protect Talon who flees up a side street
-inside th inn, both the crossbowman and Baidien's foe are dead...
-As Nasin re-enters the inn, Baidien runs outside in search of Talon
-Baidien sees the swordsmen retreating down a side street.. Talon is nowhere in sight
-Baidien re-enters the inn
-the last thug has fled through the back door and the first thug (the hostage taker) lies incapacitated on the floor
-the kitchen servant who was being held hostage is weeping
-the blacksmith is sitting on the floor against the wall
-Trill tends to the blacksmith's wound
-Trill sends Ttherion outside and high into the air to look for Talon... he doesn't see him, though
-Iben is hiding under the long table stammering and sobbing...
-he remarks to no-one in particular that it must have been Lorelei's father that sent them...


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21 Dec 673 Morning (cont): Highhedge Inn in Cryllor:
-Baidien recognizes the name "Lorelei"...
-Baidien has a ring (found [on a skeleton?] somewhere in the Yeomanry back in Oct 673) which has "To Lorelei with love" inscribed inside it.
-Baidien questions Iben about Lorelei
-Iben explains that Lorelei is the daughter of a wealthy merchant lord, Nearian, here in Cryllor and that Nearian does not approve of him courting Lorelei

-Jobae, the innkeeper, thanks the PCs and offers them free room and board for as long as they like
-the party cleans up and then leaves to visit Lorelei

-the party visits a jeweler, Jackor, first
-the party finds Lorelei's home
-Baidien returns the lost ring to Lorelei, explaining how he found it
-Lorelei explains that she had a suitor, Anthellios, from Loftwick in the Yeomanry and that she has not heard from him in quite some time
-Lorelei mentions that no-one has heard from Loftwick in a while now


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21 Dec 673 Morning (cont): Cryllor:
-Trill, Baidien, Nasin & Andrial continue to talk with Lorelei
-she is interested in their lives as adventurers and particularly in stories about the Wild Coast (Baidien's "homeland")
-Baidien indulges her with some gruffly told stories
-Lorelei shows the party the family's garden behind the manor

22 Dec 673:
-the party leaves Cryllor, traveling towards Longspear (continuing on their way towards Loftwick in the Yeomanry where Trill and Baidien intend to collect a monetary reward owed to them by Crispin Redwell).


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[Trilomore Campaign Introduction]
Thursday 25 May 2000
[intro ranger Griswald (Andrew S.)]
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23 Dec 673:
-Trill, Baidien, Nasin & Andrial traveling towards Longspear

24 Dec 673:
-the party arrives at Longspear
-the party learns that there have been some strange happenings in Loftwick, including several murders

Meanwhile:
-Griswald [1st lvl human ranger (Andrew S.)] and his mentor, Fenlo, roam the plains of the Yeomanry between Loftwick and Longspear
-they find a caravan of refugees under attack by mounted slave bandits
-Fenlo orders Griswald to hold back while he goes to investigate
-Griswald obeys, but soon finds himself under attack by several bandit riders
-Fenlo returns to help Griswald, but is soon overcome and dies upon a bandit's sword
-Griswald, now seriously injured, tries to retreat, but is clubbed unconscious by a passing rider...

25-26 Dec 673:
-Trill and Andrial compare spellcasting notes
-Trill writes Magic Missile onto a scroll for Andrial to learn
-Andrial successfully learns the spell

27 Dec 673:
-the party leaves Longspear, continuing west towards Loftwick

28 Dec 673: the party travels through the Little Hills

29-30 Dec 673: the party travels through plains

01 Jan 674:
-the party travels through plains
-they see smoke rising ahead
-the party discovers the remains of a burning caravan
-the bodies of the caravan folk are scattered around the area
-Baidien discovers an unconscious man lying in a nearby ditch
-upon awakening the stranger, the party learns that he is a local ranger named Griswald
-intros are made, Griswald explains what has transpired here


[Trilomore Campaign: Chapter 1]
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[Trilomore Campaign Introduction]
20 Mar 06
Unpublished work © 1982-2001 fraz
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[Trilomore Campaign: Chapter 3]