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The Chronicles of Kulgar Hakonson

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CHAPTER 17:

GREYHAWK
(PART 1)

  • BETWEEN A ROCK AND A HARD PLACE (PART 1)
  • BETWEEN A ROCK AND A HARD PLACE (PART 2)
  • BETWEEN A ROCK AND A HARD PLACE (PART 3)
  • [Kulgar image]
    [Tharrison image]
    [Walc image]
    [Circh image]
    [Othello image]
    [Strystynne image]
    [Merrill image]
    Kulgar
    Tharrison
    Walc
    Circh
    Othello
    Strystynne
    Merrill

    The story so far
    Tharrison has finally caught up to Circh in the freecity of Greyhawk where he has rescued her from a rogue named Golrart, regaining possession of the golden sword of St. Edric in the process.  During Circh's recovery at the Silver Unicorn Inn, Tharrison visits with a scholar named Polk to learn what he can of the legendary Prism, Mirror and Lens Staves.
    Meanwhile, after burning Berlundtul's body in a funeral pyre, Kulgar and the rest of the Company of the Slayers leave the abandoned village continuing to follow the tracks left behind by Circh and Tharrison during their previous passage...

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    A Quiet Reunion
    [Friday 16 April 1999] [p498-502]
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    02 Feb 08 (CY 584) cont: Greyhawk: After eating a meal in the common room of the Silver Unicorn, Thar returns to his room and rests in the chair as Circh continues to sleep in his bed.  The half-elf awakens in the middle of the night when Circh bolts upright, gasping.  She is bewildered and alarmed and fumbles around a bit in the dark as she sits up in the bed.
        "You should rest," Thar states.
        Circh is surprised to hear the half-elf's voice and freezes in place.  It's pitch black and she cannot see at all.  Thar can, however, see her with his infravision.  He again suggests that she lie down and get some more rest.
        "Where's the sword?" Circh asks.
        "I have it."  Thar states.
        Circh sighs and relaxes.  "What happened?  I remember Golrart doing a number on me..."  She lies back down and winces in pain after resting her arm on her bruised forehead.  Thar suggests that she eat some food and rest.  Circh only mumbles, "I'm not hungry...", and a few moments later she is asleep again.

    03 Feb 08: Morning:  Thar goes downstairs before Circh awakens (locking the room door from the outside).  He rides to the Perith office located on the wharves and asks if there is a boat headed across the Nyr Dyv to Leukish.  The employees explain that they have only a small ship here which is to be used for escape if the city is besieged.  Thar returns to the inn and asks the innkeep for enough dry rations for an overland journey to Leukish.  He spends a total of 51.4 gp for 2 weeks of food and grain for their horses and then returns to his room to check on Circh.  He finds that she is now awake.
        "Where are we?" she asks.
        "Greyhawk," Thar replies, "and we have to leave."  He suggests that she eat so that they can leave as soon as possible.  She finally consents and eats some fruit and day old bread.
        "Where are the others?  What happened?" she asks.
        Thar explains very briefly, "We managed to defeat the automation.  That's all I know.  Let's go."

        They leave the inn on horseback, but Circh turns westward while Thar is facing east.  A discussion follows.  Circh explains that she promised Walc that she would carry the golden sword to Ashell.  Thar explains that he needs to return to Rel Mord to find the others.  Circh insists that she must take the sword to Ashell, but Thar explains that they need the sword to defeat the Disciples of Desolation.
        When Circh continues to insist, Thar explains that he needs to bring the sword back and that he will help her return the sword (if necessary) after he finds out what's happened to the others.  He further explains that traveling west from here is suicide, for the enemy army is out in that very direction.  Ultimately, as Circh continues to resist, Thar is forced to point out that he has the sword now.  He adds that she can go where she wants to, but he is intending to take the sword back and find the rest of the party.
        Circh finally gives in.... reluctantly though.  "What's your plan?" She asks.
        Thar tells her that they must return to Rel Mord, find the others, and then plan another safer route westward from there.  He adds that he wants to find out if Othello and Merrill were able to keep Kul alive.
        This seems to strike a cord and Circh looks up at him.  "all right... we'll go back."  She continues to mutter a bit as she mounts up.

        Thar leads her east.  They make a side stop at the Blacktide Pub so Circh can retrieve her few possessions and then proceed on.  They pass many beggars and poor folk as they continue on towards the east gate.  Thar is watching out for enemies and he spots a tunician outside a tavern talking to someone, but the tunician doesn't notice the half-elf.
     

    Interlude
    A beggar man wrapped in a blanket, sitting on the ground with a crutch next to him.  A hood hides his face.  He holds his open hand out towards two passing riders.
    "Please sir... Coin, sir, please..." as Thar rides by.  Then, "Please miss... Coin please..." as Circh rides by.
    The man removes his hood... It is Nithil [Kyle's second in command, whom Kul crippled back during "King for a Day" p365+373].  Nithil turns to another man and says "It is true... he is here... that means Kulgar must be here too."  The second man stands, pulls back his hood and nods, "I'll let them know."

        Meanwhile, Thar and Circh pass through the gate, leaving Greyhawk behind.  They manage to get through the tent-city and head east on the open road.  Thar takes his time, now that the chase is over.  Circh passes him, though, and takes the lead as Immelschtipp travels fast and she has to reign him in often just to slow down the heavy war-horse's pace.

    04-06 Feb 08: Thar and Circh continue on.

    07 Feb 08 cont: Kul and company travel all day long.  Everyone is very quiet and somber.

    Meanwhile: Thar and Circh also continue on.

    08 Feb 08: Both groups continue traveling all day.

    09 Feb 08: Late Afternoon: Thar spies people ahead in the distance and points out to Circh that the rest of the party is ahead.  She peers at the horizon, but then admits that she cannot see anybody.
        Soon, Kulgar spots two riders approaching on the road ahead.  It is Thar and Circh.  Everyone halts.

        A few moments of silence pass until Kul speaks, "What in hell have you two been doing?"  Thar responds that they have been riding mostly, and then dismounts.  The half-elf suggests that they set up a campsite.  Kul grunts and dismounts.  The barbarian then proceeds to tend to the horses while the rest of the group sets up the campsite.  As Kul brushes down one of the horses, Thar approaches and asks about Berlundtul, who is obviously missing.
        "He's dead.  A vampire killed him."  Kul answers tersely.  The barbarian continues to brush the horse and Thar leaves.

        Meanwhile, Walc greets Circh.  "Do you have the sword?" he asks her.  Circh tells him that Thar has it and Walc looks much relieved.  Walc approaches Thar and the half-elf returns the golden blade of St. Edric to the knight.

        Once the campsite has been established and the horses cared for, Kul finds that the entire party is gathered around the campfire.  He decides to take the opportunity to address the newly reformed group, intending to ensure that everyone shares the same goal.  That being the finding and defeating of the Disciples of Desolation and hopefully thereby preventing the construction of the bone arch (which Kulgar saw through Olk's mirror on 11 Mar 06[p368-369]).  He believes that everyone present (with the likely exception of Dalfholt) is required for what is to come to be successful.  He does expect a few arguments (especially from Walc and Circh, the group's two most outspoken members).  He decides to begin by going around the group and asking their opinions...
        He begins with Thar, hoping to garner some initial support/momentum.  "Thar, you believe that we are all needed for the battle with the Disciples, right?"
        Thar, however, surprises the barbarian by answering, "No."
        Kul is thrown off guard and stumbles onward after an awkward moment.  "Well, what do you believe, then?"
        Thar explains that it is his belief that the four Slayers are necessary.  The poems and prophecies that they have come across have all implied that the Slayers are instrumental in what is to come.  He states that he is, of course, going along for the ride, but he reiterates that it likely won't matter if he is there or not.
        After listening to Thar's explanation, Kul half-heartedly attempts to continue around the group with his questioning.  He asks Othello his opinion and the monk replies by saying, "If you cut off the dragon's tail, you will only make him angry.  You must strike the beast in the heart to slay it."  Kul has become somewhat confused and is now distracted from his original purpose.
        The conversation soon turns to the question of what to do next.  After some discussion (and consultation of Thar's map of Eastern Oerik), Kul and Thar finally agree that they should circle around to the east side of the Nyr Dyv and come into Iuz from the north-east (traveling through the Bandit Kingdoms and then either through or around the Fellreev Forest).  Thar even goes so far as to suggest that the group enter Iuz through the Cold Marshes, but Kul is dead set against this idea, as he has a superstitious fear of that dreadful place.
        Finally, at the end of the conversation, it is agreed by all that watches should be kept during the night.  Kul volunteers to take the first watch and Thar claims the last, early morning watch.

        As the others prepare to sleep, Thar takes Strys aside, asking "Are you all right?"
        "I'm all right," she replies, without looking at him.  She begins to slowly look upset, though.  "He's gone..." she weeps.
        Thar tries to comfort her and she eventually explains what happened, showing him the bite marks on her neck.  Her weeping eventually ceases as she proceeds to explain the facts to the half-elf with her cloak pulled tightly around her.

        Meanwhile, as Kul begins his watch, Circh sits and talks with him.  She admits that she is confused, explaining that Walc asked her to take the golden sword of St. Edric back to Ashell.  Why did she need to bring it back now?  Kul explains that Walc had said that he entrusted her to take the sword back only in the event that he should die in the battle with the centaur golem.  The barbarian then adds that he's mad at her for taking off without a word about what the hell she was doing, thereby forcing the group to chase after her.  Circh apologizes to him and explains that Walc made her promise to take the sword back for him, never specifying that she should wait.
        Kul speculates that there was probably some miscommunication between her and the knight and then explains that he and Thar believe (from the Host's reading) that St. Edric's sword will be needed during the upcoming events.  He further explains that he doesn't believe that Walc clearly grasps the whole situation... that the old man is obsessed with completing his quest to return the sword without seeming to consider the threat of having these Disciples loose in the world.  Kul thinks that they should use the sword to kill a few Disciples first and then return it afterward.  Circh is clearly dejected.  She explains that for once, someone trusted her with something and now she discovers that it seems to have all been a misunderstanding.
        Kul finally asks about her bruised face and she explains that she was beaten by Golrart, a man who works for a block boss named Abi-Aduse. She then explains that she must return to Greyhawk for revenge, but feels that she cannot ask for Kul's help because of the way she treated him after the last time he and Thar helped her in Greyhawk [during "King for a Day"].  Kul is somewhat surprised to hear about this again here and now and remarks that it is water under the bridge.
        During their conversation, Kul notices Strys just outside of the campsite.  She seems to be talking to someone else obscured from his view... or perhaps just herself.


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    Words of Power
    [Saturday 10 July 1999] [p502-506]
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    10 Feb 08 Early Morning:  Clear skies and melting snow.  Thar performs some light weapons dancing during his watch.  This is actually the first time in a while that he has had the opportunity to meditate in this fashion.  He takes great care not to aggravate his wounds from Rel Mord, as none of them have properly healed yet.

        After the others awaken, the half-elf talks to Merrill about channeling.  Thar describes a theory that he has been dwelling upon.  He suggests that the four Slayers might share a connection to each other similar in manner to the channeling used by the Disciples of Desolation.  Kul, listening nearby, shifts uncomfortably and groans at the direction that this idea is headed in.  Thar reminds the barbarian that he has frequently stated that the Slayers felt something upon meeting.  This implies that they share some form of bond.  Thar believes that the Slayers likely augment each others own inner strengths when they are together.  If this is true, then the three winds mentioned in the Host's poem, "The Four Winds", would refer to the bond that the four Slayers share.  Kul still doesn't like the sound of this "channeling", but Thar explains that it would not necessarily be magic in nature.  Merrill agrees and Kul relaxes a bit.  Thar likens the bond to a three-sided pyramid, with each of the four points representing a Slayer.  Any one Slayer enjoys a connection to the other three through only three "connections".

        Kul and Thar talk privately.  Kul explains that Circh wants to go back to Greyhawk for revenge.  Her mind is apparently made up.  Kul is not comfortable letting her go alone, though.  Thar decides to talk to Circh and find out how committed she is to this plan.  He doesn't think a side trip to Greyhawk is a particularly good idea.

        First, though, Thar decides to talk with Merrill alone.  He tells her about his visit with Polk and the discovery that there is apparently a spell hidden within the Prism Staff poem, "I Am".  He also mentions the story about the mage (Lara) who supposedly unraveled the spell within the poem and was driven insane by the knowledge contained therein.
        Thar believes that the Prism Staff could be invaluable in their struggle against the Disciples, but finds it frustrating that the Company might not be able to utilize it.  He likens this to carrying a siege weapon that no one knows how to use.  He expresses his disappointment that the staff itself is apparently non-magical and briefly entertains the idea that if the staff had been enchanted then they could have at least destroyed it at the base of the bone archway.  This would possibly have caused a massive blast that would have hopefully destroyed the archway.  Now it is evident though that the staff is not even magical, so the option of destroying it has been taken away from them.  It seems that every time the Company comes close to a possible tactic, they always seem to be missing one critical piece of information or equipment.  The bottom line is that the Company can't ever get to where they want to go. It is very disheartening.

    Moving on, Thar shows Merrill the two powders that he obtained from "Splint" in Greyhawk on 02 Feb 08.  She examines the powders briefly and identifies them as a powerful explosive mixture called "smokepowder" (explosive only after they are mixed together) [this is the same mixture that caused the explosion in the bandit camp back on 24 Jan 03 [p195] when Nollin threw a chest containing the powders into a fire].  Thar and Merrill return to camp and the Company eats breakfast.

        Thar, Kul and Circh sit around the fire eating their breakfast.  Thar talks to Circh about her intentions and Circh explains in no uncertain terms that she plans to return to Greyhawk and exact revenge upon Golrart for his mistreatment of her on 02 Feb 08 [p495].  There seems to be no way to change her mind.
        Thar informs Kul that the barbarian apparently has a nickname down on Wharf Street in Greyhawk.  They call him "The Butcher".  The half-elf is quite amused by this discovery, but is disappointed at Kul's rather nonplused and actually confused reaction.
        Kul, not quite understanding (he's never heard of "Wharf Street"), asks, "Who are 'they'?"
        "The scum of Greyhawk," Thar replies.
        "Oh, the nobles?" asks Kul, trying to make a joke.  In truth, Kul does remember the bloody battle on the wharves of Greyhawk almost two years ago on 17 Mar 06 [during "King for a Day"] when he must have earned the name by butchering many of Kyle's rogues.  At length, he concedes that the irony of being labeled "the Butcher" (the nickname of one of their now vanquished tunician enemies) is somewhat amusing, but Thar had hoped for a more emotional reaction.
        As their conversation comes to a close, Thar decides that he will walk away and leave the final decision of whether or not to follow Circh up to Kul.  The half-elf then rises and walks away to check on the horses.

        Kul and Circh look at one another.  Kul explains that he knows that Circh can take care of herself, but still, he wants to help her out.  He looks about a bit uneasily, knowing that some people (namely Walc) won't be very pleased with his decision.  But finally he announces that he will go along.
        "Oh!  I knew you'd come!"  Circh cries as she throws her arms around him in excitement.

        After finishing his breakfast Kul stands, "Let's go people... time to get moving."  Once everyone has gotten their gear together and is ready to leave, he announces that they will be riding to Greyhawk.
        When Walc asks, "That is in the opposite direction?" Kul only grunts affirmatively.  Walc then asks if that is the direction that the enemy army is approaching from. Kul responds that it is and begins to ride westward towards the city.  Walc is surprisingly accepting of the sudden change of plan and no further questions are asked.  The newly reformed Company of the Slayers then rides onward towards Greyhawk.

    Later: As Thar rides in the rear of the group with Merrill and Strys, he notices that Merrill seems lost in thought.  He asks what's troubling her and Merrill states that she's been thinking about the incantation within the poem, "I Am".  "I'd like to take another look," she tells him.
        "Are you sure?"  Thar asks with concern.  After hearing the story of Lara from Polk, he is worried about the danger that this poem presents.
        "I'd like to take a look," she says again.

    Evening: The company sets up camp and cooks up their dinner.
        Kul shows Circh the gold headlace that he's been carrying around since he and Thar cleaned out Ard's Vaults, and asks if she knows of someone in Greyhawk who will give him a fair price for it (she has already appraised it at 17,000 sp back in Dyvers on 18 Jun 08 [p414]).  Circh tells him that she does know someone by the name of Dolbaro.

    Meanwhile, Merrill sits down next to Thar and the half-elf hands her the Prism Staff.  Merrill removes the scroll from the secret compartment.  She closes her eyes and tilts her head back.  When her eyes flutter open again they are milky white with no pupils showing.  This is her "witch's vision", which she demonstrated about a month ago upon first examining the scroll at the Wagon Wheel Inn in Rel Mord on 10 Jan 08 [p456].
        "Careful..." Thar warns her.
        Strys, sitting nearby, also watches Merrill closely, "Doesn't that hurt your eyes?" she asks.  Merrill looks towards Strys with white eyes and Strys recoils a bit, her face reflecting open uneasiness.  "Why do your eyes do that?" she asks.
        "It is an effect of the charm," Merrill states matter-of-factly as she looks down at the scroll again.
        "Y'know, someday I'm gonna understand magic," Strys announces.
        "I'm sure you'll be a very fine pupil," Merrill responds as she continues scanning the scroll.
        "I'm sure I'll make a fine one!  I have a good memory!"  Strys begins reciting "I Am" from memory in the common tongue.
        "Wait for later, please," Thar interrupts.
        Strys stops.  "I even remember the Grohmish version..." she mutters and then begins reciting the poem in the ancient Grohmish language.
        Suddenly everyone in camp can feel the hairs on their necks stand on end; something strange is happening!
        Merrill leaps up growling, "NO!"  She dives at Strys and knocks her down, clamping a hand over the girl's mouth.  Merrill is right on top of Strys; nose to nose with her.  Her still charmed eyes staring right into Strys' wild, but confused eyes.  Kul jumps up and leaps over towards them, but stops as Merrill speaks in a slow and deliberate manner.  "Don't you ever -- EVER repeat those words again!"  She slowly releases her hand from Strys' mouth and stands.
        Strys glares at Merrill, "I don't like being handled like that!"
        "And I don't like little girls repeating Words of Power that they do not understand!" Merrill retorts.
        "I'm not a little girl!  I'm sixteen summers old!" Strys shoots back as Kul and Thar move in to break them up.
        The barbarian and half-elf intervene, separating the two women.  Kul leads Merrill away.  Rubbing the back of his neck, he remarks that he felt something strange and asks Merrill what she was doing, thinking that she may have been using some powerful magic.  Merrill explains that it was not her.  She explains that Strys was repeating the poem in Grohmish.  Kul ponders this a moment.  He remembers hearing Merrill repeat the poem aloud in Grohmish before (again - back on 10 Jan 08 [p456]), but there seemed to be no effect on that occasion.  Why now?  And why Strys?  They turn to look across the campsite where Thar is talking to Strys.

        "Are you all right?", Thar asks Strys gently.
        "Yes.", Strys replies.  "What's her problem?" she asks, glancing toward Merrill.
        "Did you hear her?", Thar asks.  "That was fear.  As you spoke the Grohmish words, even I felt something.  Merrill was protecting you.  Please, don't wield power until you learn control," he states.
        "I didn't mean to do that," she answers.
        Thar continues to warn her that she must learn control before using power, despite her repeated insistence that what she did was accidental.  "Which is why it is important to learn control," he states.  This would be true with any power or skill, he explains.  Even with a sword, if you don't know how to control it, you could hurt yourself or an ally.
        "Yes, Sarnai," Strys responds dutifully.

        Soon, Kul follows Merrill as she approaches Strys and Thar.  "Strys, I apologize,"  Merrill states.  "You surprised me.  I didn't realize that you had the potential within you."
        "Tharrison explained it to me," Strys answers.  "I have to learn control."
        Merrill smiles, "Yes, please be patient.  With the use of magic you will need guidance."
        Thar chimes in, asking that Merrill stay close to Strys.  He observes that this was an accident that none of them could have predicted.
        "I'm sorry, I do apologize," Merrill says again to Strys.  She touches the girl's hand with her own and Strys responds by placing her other hand over Merrill's.

    Kul and Thar relax now that the two women are apparently friends again.  The barbarian and half-elf talk about money.  Kul complains that he is almost broke and informs Thar of his plan to trade in some of his valuables in the city.  Thar mentions that he is also carrying some of their valuables (such as the jackal ring, jackal pendant and Kyle's ring) in his bag of holding.  Kul suggests that they should give these items a thorough examination to determine their value and whether or not they are enchanted.  Thar holds the bag open for Kul, but the barbarian will not reach inside the enchanted bag.  He is still uneasy with magic though he has learned to live with it more than in earlier days.  Once Thar retrieves the items, Kul examines them carefully [using his barbarian ability of detect magic], but feels no magic emanating from any of them.  The barbarian then hands over the items to Circh for monetary appraisal.  Afterwards, the items go back into Thar's bag for safe keeping again.
     

    Results of Kul and Circh's appraisals:
    Item
    Kul's appraisal
    (detect magic) [die roll]
    Circh's appraisal
    jackal ring
    failed [97]
    1,200 sp
    jackal pendant
    non-magic [30]
    7,000 sp
    Kyle's ring
    non-magic [28]
    1,700 sp

        Merrill, Strys and Thar talk some more about magic.  Merrill suggests to Strys that they talk more on the following day, after they have rested.  "I'm wondering how apt you are," she states.  "Maybe I could test you a bit."

        As the group settles in to get some rest, Kul suggests that Othello work some healing on the still injured Thar.  Othello willingly heals the half-elf [for 14].  Kul exercises with Uthael during his watch.

    11 Feb 08:  The Company rides onward towards Greyhawk.  Thar observes people, watching their moods, while Merrill talks to Strys about the different forms of magic.

    Night:  The Company sets up camp.  Kul notices that Thar is still hurting and this time gets both Othello and Walc to heal him.  Thar is feeling much better now.

        As Kul works out during his watch most of the others retire for the night.  Merrill sits by the fire mending a cloak.  Thar, sitting near by, asks her how she is.
        "I'm fine," Merrill answers.
        'You seem happier than since we last saw you," Thar adds.
        "Do I?" she asks.
        Thar nods.
        Merrill draws a breath, pondering, "I think a lot of it is my coming to terms with who I am.  I had a lot of time to think about myself after Ashell [during "Prophecy"].  I've accepted who I am... I am a witch."
        "You have been blessed,"  Thar responds.  "You have achieved something that many people search for but never find."  He then lays down to sleep.
        Merrill gazes at Tharrison and smiles.

    12 Feb 08:  Thar "dances" more aggressively during his early morning watch.  The Company continues on towards Greyhawk.

    13-14 Feb 08: The Company rides onward.

    15 Feb 08: The Company of the Slayers continues onward and arrives on the outskirts of Greyhawk.  They then turn northward, heading towards the Perith Estate.  As they draw close to the estate they find private guards patrolling area.  The guards hail Kul, who is riding up front.  Kul announces that they are the escort of Wilton Perith and motions Thar to ride forward.  The guards immediately recognize Thar and let the party pass.  The Company stables their horses and then enters the house.  The surprised house servants immediately prepare rooms and meals for the unexpected party.

        Kul immediately goes in search of a white mink fur cloak that he remembers leaving here a couple of years ago on 13 April 06 [p384].  He easily finds the cloak in a closet (of his old room) upstairs.

    Soon: Kul, Thar and Circh talk and plan before a nice warm fire in the sitting room.  They speak in the common tongue (meaning that only Othello and Strys can understand them).  Walc has already retired to the privacy of his room to study his holy scriptures.
        Circh explains that she only wants revenge on Golrart himself, to make an example of him and demonstrate that she is not to be messed around with.  Kul tells Circh that as far as he's concerned she's in charge of this endeavor.  He will go only as far as she says and will stop when she says to avoid the misunderstanding of last time ["King for a Day"].  If she wants to kill Golrart, that's fine with him.  Or if she prefers to just hurt him... Well that's all right too.  It's up to her.  But Kul warns her that hitting Golrart may trigger other events.  Golrart's bosses may not like it much.
        Kul then asks about the organization of these thieves and how Hozorotes, the Dragon, fits into all of it.  Circh describes the hierarchy of the thieves' organization. Golrart is the "wharf boss" and answers to Abi-Aduse, who is a "block boss" under Direwelch, who is the "town boss" under Hozorotes, who is the big boss (controlling many cities).
        [DM's note: Kyle was a "block boss" under Hozorotes.  "Block bosses" control large portions of the town; Kyle controlled the wharf area in north-central Greyhawk where Circh had her warehouse.  After his death, Kyle was replaced with Abi-Aduse (from Khash, a land far to the southwest, south of Baklune) who has since been struggling to regain control of the now goverment-backed allied merchants (an organization that Kul, Thar and Circh helped to create in "King for a Day").  Not only is Abi-Aduse looking bad, but these failings are reflecting poorly on Direwelch - especially with Hozorotes in town.  Direwelch has a lover named Alesa.  She uses Direwelch's power to further her own goals by intimidating the block bosses.  This is also making Direwelch look bad.]
        Kul and Thar then consult Thar's map of Eastern Oerik to plan a quick escape.  They agree that the quickest escape would be to board a ship and depart over the Nyr Dyv to the Bandit Kingdoms.  The problem that arises of course is that they need to find a crew willing to risk the journey and drop them off on the shores of a potentially hazardous region.  They also will need a ship large enough to transport the entire group with their horses.
        They decide that they should enter Greyhawk (perhaps borrowing the Perith writ that the servants use to avoid the high tolls) to trade in some valuables and resupply.  They then plan to scout out the wharves in search of a ship (or, if possible, perhaps even use the Perith ship).  Thar also suggests that they search for a way to lure Golrart away from the wharves and the city, thereby making him an easier target.


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    Plans and Speculations
    [Thursday 16 September 1999] [p507-508]
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    15 Feb 08 Evening cont:  Kul, Thar and Circh continue to talk and plan as Merrill braids Kul's hair at the barbarian's request.  Othello sits on the floor nearby meditating.
        Thar suggests that they think about what kind of supplies (weapons, etc...) that they will be needing for their journey to Iuz.  Kul would like to get a helm and maybe a shield (though he has recently come into the habit of wielding both Uthael and Gashintain simultaneously in either hand).  Javelins or spears would probably be good too, since he may need to attack the Disciples from a distance.
        Next, there is some discussion as to the size of the group that will be entering the city for this endeavor.  Thar is concerned about separating the Slayers again (as this seems to be when bad things tend to happen to the group).  While Kul considers this a valid concern, he and Circh argue that only the three of them should go.  Kul thinks that they will be less conspicuous as a smaller group and especially wants to keep Walc out of it.  The knight has a nasty habit of misunderstanding directions and Kul would rather not have to deal with him.  Kul suggests that Thar use the Perith writ to enter the city and that Circh could enter with him disguised as a servant, whilst Kul could perhaps act as Thar's body-guard or soldier.
        As for a quick escape from the city, Kul suggests that instead of escaping across the Nyr Dyv, a more practical plan might be to get a boat (Thar suggests a nargison guard boat) to ferry them back from Greyhawk's wharves to the Perith Estate's private pier.  They could then gather the whole group together here and ride back the way they came towards Leukish.  This plan is more practical than trying to cross the Nyr Dyv with a boat-load of people and horses.
        Merrill finishes braiding Kul's hair and the conversation finally begins to wind down.  Circh leaves to go to bed, but Kul lingers to listen in on Thar and Merrill's latest conversation of magic.

        They talk about Strys and her role in the confrontation with the Disciples of Desolation.  Strys herself sits slumped up against a couch in front of the hearth, snoozing and completely oblivious to the quiet conversation around her.
        Thar believes that Strys is the keystone to the Slayers' success.  She apparently has the innate ability to understand hidden meanings of words and phrases and languages.  For example, back in Rel Mord (on 10 Jan 08 [p455]) she was able to pick up the actual meaning of Thar and Skaen's coded conversation.  Even though they spoke in the coded language of the nargison guards she was somehow naturally able to decipher the actual meaning behind the code.  Likewise, when she repeated the Grohmish poem, "I Am" she must have inadvertently deciphered its meaning (perhaps on an unconscious level, thereby avoiding the madness that supposedly consumed the mage Lara when he did so with the mirror poem).
        Kul is still having trouble following Thar's logic in this and is not entirely convinced of it at all.  He explains that he didn't necessarily think that it was only Strys that would get that result from the scroll, but that any one of the Slayers would get the same result if they were able to recite the strange poem aloud in the Grohmish language.  Unfortunately, he cannot think of a safe and effective way to test his own theory (and is not planning to volunteer himself for any task involving magic anyway!).
        He asks Merrill what would have happened if Strys hadn't been interrupted during her recital of the poem.  Merrill answers that the power Strys was drawing was uncontrolled and that the drawing of those energies most likely would have ended in disaster.  Kul thinks a bit and then likens this to a wild, uncontrolled bowshot.  Merrill agrees that it is similar but potentially more devastating.

        The conversation then turns towards the confrontation with the Disciples and the destruction of the bone arch.  Thar speculates endlessly, searching for a way that they can at least partially destroy the arch from a distance.  He believes that the smokepowder that he has acquired will be instrumental in this endeavor.  Kul is confident that the Company will be able to fight their way to the arch and apply the smokepowder directly, but Thar is not satisfied by this vague plan.  He continues to speculate on throwing a ball of the smokepowder mixture at the arch from a distance.  He questions Merrill on her spellcasting.  Does she have any incantations that will be useful to them (such as "flying" or "growth" type spells)?  Unfortunately, she replies that she does not.  She does have a "mist" type spell that can cloak the Company in a fog.
        Thar continues his speculations, considering the possibility of using some kind of modified crossbow to fire a ball of the smokepowder at it's target.  The crossbow's size would probably need to be increased to fire from the distance that he has in mind, though.
        Kul grows weary of all these plans and speculations.  He is eager for the morning and the upcoming confrontation in Greyhawk and feels that he doesn't know enough about the bone arch and its defenses to concoct a workable strategy.  Kul had thought it would be enough just to get there and then fight their way through to the arch.  Thar explains that he is trying to base his strategies on a "worse case scenario".  Kul finally retires to bed when he realizes that Thar (the half-elf that he is) is not going to rest and sleep, but seems intent on staying up and endlessly analyzing and planning.  After Kul leaves, Thar wakes Strys (who is still slumped against the couch, snoozing) and helps her to her bed.

    16 Feb 08 Morning: Kul rises and mentally prepares himself for battle by exercising outside with Uthael.  Afterwards, he wakes Circh by banging on her door.  Thar, meanwhile, asks Othello if he is able to determine an individual's moral character [detect evil].  Alas, Othello replies that he cannot.  Thar is disappointed.  He had hoped that the monk could determine whether their potential nargison guard ferryman was a mole or not.  Circh appears, hastily dressed, and the threesome prepare to leave.


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    The Bounty Hunters
    [Friday 24 September 1999] [p509-511]
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    16 Feb 08 Morning cont:  Kul, Thar and Circh set out from the Perith Estate towards Greyhawk.  Soon, they are walking through the tent settlements sprawled outside of the city gate.  Thar pulls his cloak hood up to conceal his identity as much as possible, while Kul wears his black cowl (that originally came with his studded leather armor) to hide the white streaks in his hair.  They are soon beset on all sides by beggars asking for anything and everything.  Kul, who is leading, pushes people aside as they continue weaving through the tents.
        Finally, Kul, approaches the gate.  As he does so, he glances back, but sees only Thar following behind him... No Circh!  The barbarian and half-elf look at one another and then glance around for Circh.  She is nowhere in sight.  They immediately begin backtracking, until Thar finally hears her familiar voice: "Give it to me!"
        Kul follows Thar towards the sound: "That's my bag!  Give it to me!"  They arrive on the scene to find that a man is holding a sack just out her reach.  Kul and Thar both recognize the sack as Circh's bag; especially by the familiar piece of clothing hanging out from the top.  Thar stops, letting Kul march past him towards Circh.
        As Circh continues to argue with the man, Kul approaches and grabs him forcefully by the throat with one hand, almost lifting the very surprised man from the ground.
        "Drop the bag," Kul states.
        The man hesitates and then drops the bag to the ground.  He grabs onto Kul's arm with both hands to ease the strain on his neck.  Kul then motions with his left hand for Circh to pick up the bag.  As Circh grabs the bag, Kul throws the man to the ground, but the man twists and rolls (effectively, but not very gracefully) and quickly regains his footing.  He then takes his sheathed sword in hand and whips it around in the air.  The weapon flies out of its sheath, spinning in the air.  The man discards the sheath and deftly catches the sword.  He follows this with a sword routine and finishes with the weapon pointed at Kul in a challenge.  Kul watches all of this impassively with his arms folded.
        Circh, meanwhile, rummages through her bag.  A relieved look comes across her face as she apparently finds a certain something which she feared was missing.
        Following the man's sword play, Thar notices two heads pop up over the crowd.  One is the ugly face of a half-orc and the other has the features of a northlander.  Thar watches as these two men approach the scene.  He then approaches Kul, whispering, "We don't have time for this.  We are drawing unneeded attention."  Kul agrees, but does not want to look like he's backing down from a fight, so he tells the swordsman to move along.  The stranger doesn't leave, however.
        Thar and Kul watch as a small crowd gathers and they see two more strange folk approaching.  One is a [Yilavi image]woman (with a bowl shaped hair-cut and pony-tail) [Yilavi] and the other is a tunician.  Thar can hear the newcomers asking the half-orc and northlander about what is going on.  Thar speaks up, telling the swordsman that all is forgiven and that he is free to go on his way.  The swordsman seems to be getting more angry, though, maybe by Kul's seeming lack of interest in a fight.
        "He's not worth it." Thar says to Kul, louder now, so that the other can clearly hear him.  "We should leave."
        Suddenly, a voice cuts through the crowd, yelling "What's going on here?"  A short, stocky man pushes his way to the front of the crowd near the half-orc and northman.  He looks at Thar, and then at Kul and his eyes widen with recognition.  The man seems familiar to Kul, but the barbarian is unable to identify him.
        The short man addresses the young swordsman, "Chernerna, drop your weapon!".
        Chernerna does not move, however and continues to stare at Kul.
        The short man repeats his demand, "I said drop your weapon!"
        Chernerna looks uncertain, and lowers his blade slightly.
        "Do you want to die?  Drop your weapon NOW!"
        Chernerna finally drops his blade to the ground and stands at attention.
        The short man approaches Chernerna, and yells directly in the swordsman's face, "The next time you try to get yourself killed, do it on your own time, not on mine! Do you understand me?"
        Chernerna looks straight forward, standing at perfect attention, "Yes, sir!"
        "You will apologize right now!"
        "Sorry, sir!" Chernerna replies.
        "Not to me, idiot! To him!" The short man points towards Kul.
        Chernerna looks at Kul with uncertainty, "Sorry, sir!"
        The short man then leans close to Chernerna and whispers (though Thar can still overhear), "That man is Kulgar Hakonson."  Chernerna's face drains of blood upon hearing the name; his eyes widen as an understanding of what he has done comes to him.
        The short man finally backs off a bit from Chernerna, yelling at him again, "Now get out of my sight!"
        Chernerna promptly departs, leaving his sword and scabbard lying on the ground.
        During this exchange, Kul has finally recognized the short man; it is Tharb, his old friend from Chendl!  Tharb approaches Kul and extends his hand, "It's been a long time."  Kul greets him warily without calling him by name and shakes his hand.  They talk.  Tharb asks what Kul is doing here and Kul explains that they need to get some supplies and take care of some personal business in the city.  Tharb is surprised that they are going into the city and warns Kul that the Slaver's Guild has put a price on his head (for freeing some slaves several years earlier).
        Kul then asks about Tharb and the shorter man explains that he is now the leader of a bounty hunter group.  They are hunting humanoids for bounty being offered in Rookroost (in the northern region of the Bandit Kingdoms).  Tharb explains that Dyvers has fallen and with the army approaching Greyhawk, they stand to make quite a profit.  He suggests that Kul should join them.
        Kul replies that the offer is indeed enticing.  "In another time and place I would, but there are strange things afoot and we have other business to attend to."
        Tharb then extends an invitation for them to visit his tent (which is nearby) after they have taken care of their business in the city.  Kul, finally warming up to his old friend, says that he will try.
        Tharb then introduces them to a few of his bounty hunters (there are actually about thirty total in his group):

    Kogojata: a half-orc: (recognize name)
    Daernuvale: a frost barbarian
    Yilavi: a woman (with strange hair-cut)
    Bojeyel: a ruthless killer from the Kingdom of Aerdy (recognize name)
    Chagov: a tunician
    Blackmask: a man that Kul met briefly before in Scant on 11 Sep 03 [p134]

        The party finally leaves Tharb's group.  As they depart, they overhear Tharb telling the group Kulgar's name.  The entire group turns in recognition of the name to gaze at the departing Kulgar.  Kul is pleased by this show of respect.

        Soon, Kul, Thar and Circh arrive at the gates of Greyhawk.  They immediately get into the shorter of the two lines of people trying to enter the city.  The guard notes that Kul and Thar are armed and then asks to see Circh's weapon (a prerequisite for gaining entry via the shorter line).  The guard then asks them for 28 sp per person.  Thar shows him the Perith writ and the guard studies the paper briefly.  He then looks Thar over and asks where the regular girl is.  Thar replies that she is back at the house and the guard then lets the party pass.

        Finally within the city walls, Kul and Thar follow Circh through the crowded main streets to a small side street and up a set of stairs in an alleyway.  Circh bangs on a door and an old man [Dolbaro] lets them into his small room.  Dolbaro uses blankets over the door and window to keep in the heat.  Circh gives the old man a hug and they sit down to talk business.  Kul shows the headlace to Dolbaro and Circh explains that she's appraised it at 1,900 gp.  Dolbaro assess it at 1,500 gp and Kul is satisfied with this (especially since Circh originally told him it was worth about 1,700 gp).  They work out the details:  Dolbaro agrees to get them some cash (40 gp), but the remainder will have to be in gold ingots (73 gold ingots worth 20 gp each).  Kul and Thar decide to return on the following morning to complete the trade (since Dolbaro obviously doesn't have that much gold sitting around here in his little room).

        The party then leaves Dolbaro and visits a nearby blacksmith where Thar fronts the money (29 gp) for Kul to buy a half-helm and roundshield.


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    Death of a Ferryman
    [Friday 10 March 2000] [p511-512]
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    16 Feb 08 Morning cont: Thar, Kul and Circh walk to Greyhawk's waterfront.  Their latest plan involves quickly escaping from the city on a nargison ferry after getting revenge upon Golrart for his mistreatment of Circh on 02 Feb 08.  Kul and Circh keep some distance away while Thar searches the wharves for a nargison ferryman.  He speaks in guard's cant with a man on a pier, but the man responds only in common until Thar is about to give up on him and leave.
        "Remove your hood," the ferryman says in guard's cant.
        Thar is reluctant to remove his hood, especially here on the waterfront where Golrart's men are likely all around them.  Instead, he hands the ferryman a sack containing five extra nargison whips which he has collected over the years.
        "What's this?" asks the ferryman.
        "A gift for Colonel Selewict," Thar replies.
        "I'll see that it goes out on my next boat."

        Thar rejoins Kul and Circh and Circh points out Golrart's favorite tavern.  Thar wants to familiarize himself with the area surrounding the tavern.  They explore the surrounding streets and discover a dead-end alleyway leading to the rear of the tavern.  However, just as they turn the corner several men hanging out behind the tavern spot them.  Thar immediately turns around, acting as though he's taken a wrong turn.  Kul and Circh follow closely.  Thar leads them out of the alleyway and back onto the main street.  They enter a different nearby tavern and eat some lunch.

        Thar wants to visit Polk again.  He hopes that the sage, who also apparently dabbles in spellcasting, will have some incantations that Merrill may be able to use in their fight against the Disciples.  The party makes their way to Polk's house and the old sage receives them.  Thar asks him about magic, but Polk apparently knows only some minor incantations.  The party leaves and finally returns to the Perith house.

        Once back at the house, Kul, Thar and Circh sit together discussing plans for the next day.  They talk of causing some kind of confusion (like setting fire to the tavern) in order to distract the attention of Golrart's men so that they can hit Golrart (or maybe even kidnap him) and get out again quickly.  It is briefly suggested that they should try to get Golrart at his "offices" and Circh's eyes light up at this.  She would very much enjoy ruining his business!  She doesn't know where his headquarters is located, though, but explains that she can find out through contacts.  Kul thinks that Golrart will be too protected at his own place.  All three agree that he will probably be more vulnerable at the tavern.  Kul's plan is to just barge into the tavern and hit him quickly.  Thar wants a more detailed plan and is rightfully worried about having to fight off a tavern full of Golrart's supporters.  In the end they fail to agree on a finalized plan.
        Thar eventually leaves Kul and Circh alone together.  He stops in to check on Merrill and Strys.  Thar asks Merrill if she can change skin color.  Merrill does know a charm that can change colors for a few hours.  Thar wants to change their skin color to further disguise the party.  Merrill thinks that Kul will be reluctant to have a charm cast upon him.  Thar suggests casting it on him while he sleeps, but Merrill will not agree to this.  She will not compromise the trust that she and Kul share.  Strys asks if she can accompany them into the city on the next day and Thar agrees.
        Meanwhile, Kul asks a servant to fetch a bottle of wine for him and Circh.  As they enjoy the wine, he tries to talk to Circh, intending to let her know that everything between them is all right.
        Kul begins, "I was mad at you for leaving Rel Mord without us, but..."
        Circh immediately becomes defensive and interrupts Kul, again blaming Walc for the misunderstanding.  Kul continues to try to make his point, but cannot get a word in edgewise as Circh continues on and on.  They eventually end up belly-aching together about Walc's annoying qualities.  Thar hears their loud voices and stops in to check on them.  He suddenly remembers his conversation with Circh in the public baths of Rel Mord on 11 Jan 08 [p465-466] and asks her if she has had her talk with Kulgar.  Circh tries to skirt the issue and a somewhat perplexed Kul replies that they are indeed talking.  Eventually, everyone retires for the night.

    17 Feb 08: Morning:  Thar empties out his bag of holding in his room.  His latest plan includes loading the gold ingots into the sack and having Strys carry it out while Thar, Kul and Circh take care of their business on the wharves.  Kul, Thar, Circh, Strys and a servant girl head into the city.  Kul and Thar are "disguised" with cowl and hood just as they were on the previous day.  Once inside the city walls, Thar sends the servant girl on her way (with the writ, which she will carry home safely).
        The party arrives at Dolbaro's place.  Two guards open the door, letting them enter.  Dolbaro has their 40 gp and a crate filled with 73 gold ingots (worth 20 gp each).  Circh counts the ingots and then tests a few for authenticity; they seem fine to her.  Kul then hands over the headlace, completing the trade.  The party gathers around the crate closely as Thar loads the ingots into his bag of holding.  Kul takes the 40 gp and one ingot for safe keeping and they leave Dolbaro's place.

        The party walks to the waterfront.  Thar's newly revised plan is to give the bag of holding with the ingots to Strys and have her wait on the nargison ferry for them.  However, as they approach the wharves they see a crowd gathered around one of the piers.  A man with a hooked pole is in the process of retrieving a lifeless bound and gagged body from the water.  Once the body is on the pier, the man removes the gag and discovers something inside the dead man's mouth.  Since none of the locals will touch it, Thar pushes through the crowd to inspect the discovery.  He carefully removes the item... It is a nargison whip!  The body is that of the nargison ferryman!  A local man announces that he'll retrieve the city guard.  Thar and company move along (Thar keeping the whip).  They walk two blocks eastward, noticing that the ferryman's boat is still at his small pier.  They then turn a corner and stop to have a brief discussion.  Was the ferryman killed for associating with Thar?  If so, then Golrart's men probably have been watching their every move and know what they are planning to do.  Thar votes to abort the project.  Kul is unsure.  He doesn't like to be intimidated in this manner and still wants to teach Golrart a lesson.  They both look over at Circh...


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    Between a Rock and a Hard Place (Part 1)
    [Saturday 08 April 2000] [p513-]
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    17 Feb 08 cont: Kul, Thar, Circh and Strys walk away from the wharves of Greyhawk and quietly discuss their next plan.  Thar wants to return to the east village outside of Greyhawk and find Tharb.  He thinks that they should get Tharb and his mercenaries to make a deal with Golrart in an attempt to draw Golrart out of the city.  As they talk, Kul removes his black cowl, revealing the recognizable white streaks in his hair, which is still braided.  The party turns down several side streets, but they soon hear a horse approaching from behind.  Someone then calls to them.  They stop and turn about to face the stranger.  It is a mounted city guard.  Looking at Kul, the guard asks if they took anything from the body on the wharves.
        "I didn't take anything,"  Kul replies.
        The guard then looks at Circh and asks again.
        "She didn't take anything either," answers Kul.
        "I wasn't talking to you!"  The guard responds.  "I'm asking her!"
        Kul glances at Circh, "You didn't take anything, right?"
        The frustrated guard looks over at Thar and then glances back at Kul; his eyes widen with sudden recognition!  He turns his horse and spurs the beast back up the street.  Kul whips out his throwing axe and nails him in the back!  The guard slumps over in the saddle, but the horse keeps on going, carrying him back towards the wharves.  The party flees towards the nearest gate (which happens to be the east gate).
        Kul quickly puts his cowl back on as they approach the east gate.  The party walks very quickly towards the open door within the gate, but suddenly a horn sounds!  The guards quickly begin closing the door and Thar and Kul realize that they likely won't all make it through as there are just too many people in the way.  They divert up a side street and discuss their options.  Thar asks if Circh has contacts that can help them.  She replies that she does and proceeds to lead them deeper into the city... towards the center of Greyhawk.
        Circh leads the party to a clothier shop owned and operated by her old right-hand man Miyan [last seen on 08 Mar 06, during "King for a Day"].  Miyan greets her coldly; he is obviously not happy to see her.  Circh grabs him by the arm and pulls him into the very small back room.  Thar, Kul and Strys follow.
        Circh asks Miyan for help, but Myan does not want to help her.  Circh won't give up easily, though and gets right up close to his face, imploring him until Miyan reluctantly gives in.  She explains that the party needs to get out of the city, but that the gates are closed.  Miyan starts to panic, thinking that the gates have closed because Iuz' army is outside of the city.  Kul explains calmly that there was a murder down at the wharves and that the gates have been closed while the guards investigate.  Circh explains further that Abi-Aduse is after her.  Miyan rolls his eyes; he does not want to be involved in this, but he explains that the only way for him to get them out would be on a cart with his merchandise.  They will have to wait until the gates open again, though.  Kul and Thar discuss where they should "hide" in the meantime.  Kul is sure that Abi-Aduse's people have been watching them and doesn't want to bring destruction on Miyan's place.  He suggests that they stay somewhere else.  Their choices seem to be either the sewer tunnels beneath the streets or the comforts of the nearby Silver Unicorn Inn.  They finally agree on the Silver Unicorn [(we haven't wrecked that place yet!)].
        The party goes directly to the Silver Unicorn Inn.  Two private guards outside of the front entrance greet [Silver Unicorn image]them.  The guards explain that entry is for paying patrons only.  Kul jingles his money pouch and explains that they are paying patrons.  The guard then asks to see Kul's money and Kul shows him a gold coin.  The guard finally lets them pass.  Thar gives Strys some coins and tells her to rent them a room (total: 23 sp for a shared room).  The party then eats a meal and rests for the remainder of the day in their room (with two windows and a fireplace).  They plan to take watches at night.

    Night: During Thar's watch (the first of the night) the half-elf spies someone moving past the windows with a torch.  A moment later a another passes... something is going on.  He wakes Kul.  Thar can also hear sounds from outside; several people seem to be moving around through the alleyway towards the rear of the building.  They wake Circh and Strys and quickly form a plan.  Thar has detected noises coming from the hallway outside of their door, so he will open the door and Kul will surprise whoever is on the other side.  They will then fight their way out of the building if necessary.
        Kul draws Gashintain and readies his new shield.  Thar opens the door and Kul charges out into hallway cleaving his first opponent (who is holding a torch) with Gashintain.  There are several men with weapons on both sides of the doorway.  Kul turns left towards the rear of the inn.  Thar emerges, turns right, and strikes down his first opponent (who also carries a torch) with Asterlain.  Both of these men drop their burning torches to the floor as they fall dead.
        Kul and Thar kill two more of the would-be assassins as Circh and Strys emerge into the hallway.  Thar finds that the route to the inn's lobby is now clear, so he leads the way towards the front of the building.  The party enters the lobby with Kul stopping to guard the doorway while Thar looks around.  Kul watches as one of the approaching rogues in the hallway glances into their vacant room and then gives two short whistles.  There follows a loud crash from the room as more men break in through the shuttered windows.
        Thar suddenly runs across the lobby and smashes out through a shuttered window.  There are many rogues out here too and a light snow has begun to fall.  He swiftly strikes down one of the men.  Kul orders Circh and Strys to follow Thar.  Circh approaches the window, but then balks at the idea after seeing all of the men outside!  Kul argues that they all need to keep together and, after glancing up the hallway, adds that there are twenty men coming down the hall.
        Circh complains and refuses, noting that there are a lot more men outside.  "You go out there!" she yells.
        "Fine!" Kul yells back.  He then leaps through the window and quickly kills another rogue upon landing.
        However, as Kul and Thar fight outside (taking only minor wounds) more rogues smash through the front door of the inn!  Circh and Strys are cut-off from the open window and are forced to retreat towards the stairs to the second floor.  They run halfway up and stop on a platform between floors to make their stand.  The rogues surround the foot of the stairs and attempt to pursue the women, but they are hampered by the narrow stairway.
        Meanwhile outside, as Thar delivers a bone-crushing strike to a rogue's leg with Asterlain, Kul notices that Circh and Strys are trapped inside the inn and leaps back in through the window.  He immediately hacks down a short rogue wielding a pair of swords.  Strys, an intense look of concentration upon her face, defends against multiple foes with her two swords while Circh advances up a couple of steps and helps out by stabbing at a rogue through the railing with her shortsword.  She then decides to increase her reach and range of motion by leaning over the railing and hacking at the rogues below her.
        Thar kills another rogue and then backflips through the window into the inn, twisting in mid-air in order to face another rogue upon landing.  Kul also kills two more men as Thar easily takes down his new opponent.  Circh, however, finds trouble as her sword arm is grabbed and she is suddenly pulled over the railing and grabbed by a couple of men.  The rogues immediately try to descend with their prize, but find the way blocked by their own comrades below who are pushing upwards to confront Strys.  They decide to try to ascend instead, but again find themselves stuck behind those ahead fighting with Strys.  Thar, with his keen elven hearing, can hear one of the men facing Strys attempting to talk her into giving up.  The half-elf yells for her to kill him.  Circh suddenly cuts one of her captors in the leg with her sword and the rogue falls down, dropping Circh in the process.  Another rogue grabs her sword-arm but falls on top of her as she falls onto the stairs.  Thar and Kul notice that a small fire has started to grow in the hallway, caused by the dropped torches from their first opponents.  They continue fighting, killing two more rogues each, though one manages to smack Kul in the helm before being cut down by the barbarian.
        Suddenly, six rogues wielding daggers and shortswords appear in the hallway and pause to watch the battle.  As they watch a guard enters through the front door, fixing his helm upon his head.
        The six rogues see the guard and immediately begin to yell to their comrades, "Militia is here!  Clean it up!  Clean it up!"
        Another guard enters and both guards look around at the surrounding chaos as the six rogues continue to yell that the militia have arrived.  The guards surmise that the rogues must be Abi-Aduse's men and that they must have been tipped-off to have gotten here first.
        During all of this Thar and Kul continue to fight on, killing several opponents.  They are completely surrounded, but manage to dodge and block all attacks against them.  Kul decides that he must help Circh and begins hacking his way towards the stairs.  Thar positions himself to protect the barbarian's back and they wordlessly fall into their familiar back-to-back formation.
        Strys deftly defends against two attacks and then quickly stabs one man in the throat, killing him.  The dying man falls back into another causing Circh's hand to get stepped on.  Meanwhile, the two guards below watch for a bit and then one of them sounds a bugle.
        Thar strikes a rogue, breaking his weapon arm, but another man almost strikes the half-elf in the head, pulling off his hood in the process.  Thar attempts to strike back, but misses, while Kul continues to push on towards the stairs, killing two men in his path.
        The six rogues in the burning hallway continue yelling, "Militia!  Clean it up!  Clean it up!" and then turn to flee back down the hall towards the rear of the inn.
        Strys, meanwhile, takes a hit and then strikes back, while Circh, who has been unable to get back up to her feet, swears at the rogues that are pinning her down.  One the men tries to clamp his hand over Circh's foul mouth, but Circh bites him on the finger!
        Thar strikes again with Asterlain, breaking another rogue's weapon arm.  Kul kills another man and finally reaches the foot of the stairs, blocking an attack with his shield as Thar dodges several attacks.  The six men (having discovered their escape route blocked by guards and rogues fighting at the back of the inn) suddenly reappear in the still burning hallway, urgently echoing the now familiar chant, "Clean it up!  Clean it up!"  At that moment eight guards with crossbows swiftly march in through the front door.  The last crossbow man is tripped up by a rogue just outside, causing his crossbow to misfire as he falls to floor.  The crossbow men take positions on either side of the front door, kneel, and aim their weapons into the crowd.  The commander loudly states, "The entire city garrison is at this location.  You must surrender immediately.  You will be leaving this inn in chains or on a death cart."
        The fighting continues despite the warning... Thar kills a rogue flanking Kul, and the barbarian also kills another and finally advances up the stairs.  A rogue on the stairs above attacks him with a sword, but Kul easily blocks the attempt with his shield.  However, the rogue suddenly kicks at Kul's shield, trying to knock the barbarian back down the stairs.  Kul gives a bit, waiting until the man's weight is over his shield and then suddenly flips the rogue up and over the railing.  The rogue drops his sword and quickly grabs onto the railing, dangling above the lobby floor.  Eventually he drops down onto the floor as, nearby, Thar strikes down another man.
        The crossbow commander barks out orders to his men, "Go for Hakonson first!" and Kul is then struck by several bolts as the guards open fire.  A guard wielding a sword backs in through the front door fighting a rogue; apparently the guards and rogues are clashing outside.
        Kul advances a bit further up the stairs.  There is now only one more man between himself and Circh, who still has not managed to get back to her feet.  Thar tries to attack the man facing Kul over the railing with Asterlain, but misses.  Kul hacks down the man and finally reaches Circh who is still struggling with her two opponents (one a bite victim and the other with an injured leg).
        Strys, meanwhile, continues to fight three opponents.  She parries one attack, but the second man tackles her, pushing her back into the wall on the platform.  The third rogue runs past them, fleeing upstairs.  Kul is struck by four more bolts as the crossbow men continue to fire upon him.  The eighth crossbow man finally gets to his feet as a squad of city guards enter through the front door.


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    [Saturday 20 May 2000]
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    17 Feb 08 (cont):  As the fighting within the Silver Unicorn Inn continues, Kul switches Gashintain to his left hand, holding the sword with his shield.  He then grabs the rogue with the bite wound (who is pinning Circh down) and hoists him up and over the railing, knocking down the rogue with the leg wound who has only just gotten back to his feet again.
        Meanwhile, down on the floor, the four remaining rogues finally decide to seek an escape route.  They run to the tavern door on wall opposite of the stairs, but find it locked.  The eighth crossbow man joins his comrades while the fifteen footmen, who have just entered, halt in the middle of the room to take in the situation. Thar advances up the stairs, but his way is blocked by Kul, Circh and the wounded rogue, so the half-elf instead climbs up over the railing to the next flight.
        Strys' two opponents on the platform turn and flee up the stairs.  The first makes it past Thar as he is climbing over the railing, but the second finds his way blocked by the half-elf.  Thar grabs the rogue and throws him over the railing.  Unfortunately, the man doesn't clear the lower flight of stairs and comes crashing onto his back on the stairs just above Circh's position.  One of the rogue's booted feet whacks Circh on the forehead, cutting open a wound on her face.
        Thar calls for Strys to run up the stairs.  Kul grabs Circh with his free right hand and lifts her to her feet, yelling at her to get moving.  But Circh is dazed and responds too slowly.  Suddenly, they are struck by a volley of crossbow bolts from below.  Kul and Circh are struck by three bolts each and even Strys is nicked by a stray bolt as she runs up to join Thar.  Meanwhile, below, two of the footmen run out through the front door, while the others advance up the stairs.
        Thar and Strys run up the stairs and turn into a hallway.  The doors of the guest rooms line each side of the hall with another positioned at the far end.  Some smoke is drifting up from the fire in the downstairs hallway.  There are no signs of any of the rogues that fled up the stairs, but they immediately encounter an older man who appears to be a guest at the inn.
        "There's so much smoke!  Is there a fire?" the old man asks.
        "Yes!"  Thar responds, "Leave the building!"
        But instead of heading for the exit, the old man appears to becomes befuddled and retreats into his room, closing the door.
        Thar and Strys run to the other end of the hall.  Thar tries to smash in a door on the right, intending to make it appear as though they have passed through in a hurry, but the door holds.  As he fails to break down the door, he tells Strys to try opening the opposite door.  She finds this door to be unlocked and opens it.  It then occurs to Thar that he should simply try opening his door, but he finds it to be locked.  He again attempts to kick it in, but to no avail.  Finally, he disregards the plan as too time consuming.  They must find a way out immediately!  They both flee through Strys' open door into a room.  Thar opens the shutters.  The window overlooks the alleyway where Thar first detected the torches and sounds of the attacking rogues.
        Kul, meanwhile, is forced to carry the still dazed Circh to the top of the stairs with the guards in hot pursuit.  They enter the hall just in time to see Thar's foot disappearing into a room on the left.  Kul pushes Circh ahead of him down the hallway and into the room where she falls to the floor.  He then slams the door and yells at her to get up while finally switching Gashintain back to his right hand.  The door opens suddenly, but Kul is ready!  He immediately strikes down the first guard he sees.  However, another guard steps forward and sneaks in an attack just under the barbarian's shield, wounding him.
        As Kul continues to yell at Circh to get up and get going, Thar leads the way by leaping across the alleyway towards a one story building with a sloping roof.  He easily covers the distance sending a spray of fresh snow into the air upon landing.  However, upon hitting the roof he bounces up again and fails to hang on to the roof's peak.  He attempts to drive Ieia down into the roof, but only succeeds in making a nasty gouge as he slides down and falls to the ground within a sheet of fresh, white snow.
        Circh, meanwhile, finally gets back to to her feet as Kul continues to yell at her to get up and get out!  Kul kills another guard as Strys leaps out of the window.  However, she is not strong enough to clear the distance to the opposite roof and instead collides into the upper side of the building, afterwards falling down to the street below.  Thar runs to her side and finds that she is unconscious.  As he cradles her in his arms he finds that his hand supporting her head is coated with her blood.
        Kul glances back at Circh who has finally regained her senses and is approaching the window.  He yells for her to follow them out through the window, but she hesitates.  She can see Strys' motionless body in the street below.
        "Don't yell at me!" she yells back at Kul.  "I'm not jumping out of the window!"
        "You shoulda went out the window downstairs," Kul retorts as he defends his position at the door.  "This time you hafta go!"
        Circh finally climbs through and begins to carefully lower herself down the outside of the building.  Kul strikes another guard who falls back injured.  The barbarian then receives a minor wound, but holds his position waiting for Circh to clear out of the window.
        Meanwhile, outside, Thar lifts Strys in his arms, but is then immediately challenged by a city guardsman.  Thar attempts to kick the guard in the crotch, but misses.  Strys then slips from his grip, slumping through his arms as the guard misses Thar.  Kul finally abandons the doorway and leaps out through the window, discarding his shield in mid-flight in case he needs to roll upon landing.  He lands on his feet next to Thar.
     

    Interlude
    The interior of dark room at night.  A door opens, letting in candlelight from another chamber.  A cloaked figure enters the room breathlessly and begins shaking a man sleeping in a bed.  "Marlok!  They're here!  Kulgar Hakonson and Tharrison Glowdin are here!"
    [Marlok image]Marlok awakens.  He has a flat crooked, broken nose and short crew-cut hair.  He looks up at the cloaked man with a surprised and hopeful expression.
    Soon, outside at night in the lightly falling snow, five men dressed in armor walk down a street.  They all appear to be a little bleary-eyed, except for the cloaked man.  The cloaked man walks next to Marlok.
    "How long have they been here?" asks Marlok.
    "I guess a few days," Golch, the cloaked man, replies.  "Abi's men got wind of 'em at the Unicorn."
    "Abi's men, huh..." Marlok wonders aloud as he fits a gauntlet onto his hand.
    The third man, Taribark is a large ice barbarian with a mustache and a thick curly beard.  "What's the purse up to right now?" he asks.
    "Farchard's bounty is 20,000 coins, but we're unlikely to get that.  We're more likely to get the 7,500 from the slavers right here in town," answers Marlok.
    "That purse is not for both - just Hakonson.  Glowdin is worth only fifty-five hundred," adds Muliff, a tall gaunt man.
    "Only fifty-five hundred?  Well he needs to get out more!" retorts the fifth man, Distrol, in a raspy voice.  They all laugh at the joke as they cross the square towards the Silver Unicorn Inn where all the fighting is happening.  All five men stop to take in the situation.
    Marlok stands in the middle with two men on either side.  "Looks like the entire militia is here tonight," he grunts.
    "This won't be easy - they want him bad you know," adds Distrol.
    Suddenly, they see a man leaping across the alleyway from an upper window of the inn to the roof of a one-story building, sending up a spray of snow upon landing.
    Marlok gestures for the others to ready their weapons.  Taribark heaves up a maul-like hammer.  Both Muliff and Distrol draw longswords.  Marlok draws a highly polished longsword with etched runes along its silver blade.  Golch steps back away from the others.  Marlok then leads the way as they all advance up the alleyway.  Suddenly, as they draw near Tharrison, who is fighting with a guard, Kulgar Hakonson lands right in front of them!


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    [Wednesday 02 August 2000]
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    17 Feb 08: Night (cont):  Kul and Thar are confronted by a city guardsman in the alleyway next to the Silver Unicorn Inn. Thar re-adjusts Strys' unconscious body in his arms and turns to flee, while Kul challenges the guard before them.
        Kul glares at the guard, "Leave now while you still have the chance."
        The guard responds by swinging his sword at Kul, who easily parries the attack with Gashintain.
        Meanwhile, Thar runs down the street towards the rear of the inn, carrying Strys, while Circh continues to carefully climb down the outer wall of the burning inn.  The flames are now consuming the first floor of the inn, impeding her progress.
        Thar is forced to halt as the fighting between the city guards and thieves around him intensifies.  He soon realizes that they are all fighting to be first to apprehend him!  A wall of bodies begins closing in around the half-elf.  He looks for an opening, but there is none except back towards Kul.  Then, as he looks about for a safe place to stash Strys he is jostled from behind by a thief who has been shoved by a guard.  He finally retreats back into the alleyway where Kul still faces the lone guardsman.
        Kul gives the guard another chance to retreat, but the man holds his ground and yells for help.  The barbarian finally cuts him down before aid arrives.  Kul then prepares to cut a path through the surrounding mob as Circh finally jumps to the ground nearby.

        Meanwhile, Marlok orders his bounty hunters, Taribark, Distrol and Muliff, to advance and engage their pre-assigned targets.  He orders Golch to keep the approaching mob at bay.  Golch has already positioned himself outside of the alleyway in the intersection near the front of the inn.  He gestures with his arms and hands and the ground ripples outward in a semi-circle away from him, violently throwing back all of the advancing thieves and guards in the street.
        Marlok points his sword directly at Kul.  It is a beautiful silver blade with black runes and a crossguard fashioned into two hummingbirds facing one another with their wings spread out behind them.  Suddenly, the rune-sword leaves Marlok's hand and flies, humming, directly towards Kul!  The barbarian, taken aback by the strange attack, is slow to react and is struck by the winged rune-sword.
        Marlok then arms himself with a guard's bane, a tunician weapon designed to be used specifically against the nargison whip.  Kul recognizes that these men seem to have a plan of attack.  Since Marlok has a guard's bane, Kul surmises that he must be looking for Thar, so the barbarian decides to disrupt their plan as much as possible.  He charges and leaps at Marlok, knocking him down.  Kul then quickly rolls to his feet, but takes a blow from Taribark's maul.
        Thar quickly deposits Strys' unconscious body next to a building across the alley from the inn and tells Circh to look out for the girl.  Then, with Asterlain in hand, he joins Kul, who is now surrounded by the four bounty hunters.  A thief suddenly grabs at Circh, but she quickly responds by grabbing the thief by his cloak and gutting him with her dagger.
        Taribark is facing Kul, so Thar strikes the large bounty hunter from behind with Asterlain.  Marlok yells for his men to stick to their assigned targets.

        The apparent assignments are as follows:
        Distrol - a man with a raspy voice and wielding a longsword: Kul
        Marlok - wielding the guard's bane: Thar
        Marlok's winged rune-sword: Kul
        Muliff - another man wielding a longsword: Thar
        Taribark - a large barbarian wielding a heavy maul: Kul

        Thar also recognizes the bounty hunter's attack plan and begins planning his own counter measures.  He moves swiftly around Taribark in an attempt to keep the large man between himself and Marlok.  Marlok chases after Thar, while Kul moves around Taribark in the opposite direction, attempting to cut off Marlok.
        Thar dodges an attack by Muliff and then quickly parries an attack by Distrol.  Marlok finally succeeds in attacking Thar with the guard's bane and the half-elf realizes that the bounty hunter doesn't know how to properly wield the strange tunician weapon.  No longer worried about Marlok, Thar continues to concentrate on Taribark instead as he avoids attacks by both Marlok and Muliff.
        Kul strikes Marlok from behind, but is then struck again by the flying rune-sword.  Kul then decides to concentrate on striking Marlok's legs in an attempt to cripple him, but the barbarian misses.
        There follows much jostling for position.  Thar and Kul manage to avoid attacks by Marlok and Taribark.  Thar misses Taribark, but is nicked by Muliff's sword.  Kul parries an attack by Distrol and then successfully dodges the flying rune-sword.  Circh closes in and stabs Distrol with her dagger, but a thief grabs her by the hair and pulls her away from the bounty hunter.
        Thar lands a blow [critical triple dam] to the back of Taribark's head.  The barbarian howls in pain and falls to his knees.  He then hauls himself back to his feet, holding one hand to the back of his head.  His hand comes away soaked with blood.  Taribark is furious and, after throwing down his maul in anger, he lunges at Thar.  The half-elf avoids the grappling attack by quickly giving ground before the maddened barbarian.  As Taribark closes in, Thar lashes out with Asterlain and strikes the bounty hunter in the forehead [critically] with the end of the whip.  The barbarian drops dead with a hole crushed into his forehead.
        Marlok misses Thar again and finally discards the guard's bane in disgust.  Distrol misses Kul who, in turn, first misses Marlok, but then follows up with a successful strike to the bounty hunter.  Kul then barely manages to dodge the flying rune-sword again.  Kul suddenly notices a ripple in the ground moving towards him from the direction of Golch.  He is able to leap aside just as the ground bursts open under his feet [Kul saves vs. Spell].  The hole then quickly contracts and seals up again.
        Recovering quickly from the near miss, Kul finally succeeds in slicing Marlok in the leg with Gashintain, but is himself struck by both Distrol and the flying rune-sword.
        Thar misses Distrol, but manages to avoid another attack by Muliff.
        Circh, meanwhile, has become entangled with several thieves and guards.  She slashes at a guard with her shortsword in an attempt to break loose.
        Kul, angered by the sorcerous attack on him, turns and charges at Golch, but he suddenly notices that the sorcerer's footprints actually lead in another direction!  Kul's natural instincts tell him that Golch is not really where he appears to be!  The barbarian adjusts his course and strikes the invisible Golch hard.  Golch's mirror image falls backwards as he is struck down and the snow in front of Kul is disturbed as the real invisible Golch falls to the ground.
        Marlok has finally armed himself with a dagger, but Thar strikes him swiftly with Asterlain.  The bounty hunter falls to one knee and tries in vain to throw snow into the half-elf's face.  The snow strikes it's target, but has little effect.  Marlok then succeeds in nicking Thar with the dagger.  Muliff feigns a thrust at Thar and then shoves the half-elf with his free hand.  Thar is forced backwards and falls over a kneeling Distrol, who apparently positioned himself behind the half-elf for just that purpose.  However, Thar easily rolls back onto his feet before any advantage is gained by his opponents.  He hears cursing and suddenly realizes that a guard and a thief are both charging towards him.  Thar manages to kick aside the thief and then narrowly deflects the guard's sword attack.
        Kul senses that the still invisible Golch is in a prone position upon the ground beneath him.  As a Slayer, the barbarian has found that most sorcerers want nothing to do with him and that many even fear him.  With this in mind he asks Golch in a menacing tone, "Are you afraid of me wizard?"  Kul hears only panting, and when Golch does not reply he adds, "You should be..."
        The barbarian then hacks at Golch again and this time the sorcerer's concentration is completely broken.  The spell holding the mob at bay fails and the crowd lurches forward as the invisible barrier drops.
        Thar decides to give Distrol and Muliff an opportunity to change their minds.  He asks the two bounty hunters if they would consider helping him and Kul escape.
        "Nothing personal," Distrol replies in his trademark raspy voice, "we just want the bounty."
        Thar responds by striking Distrol with Asterlain again.
        The flying rune-sword again strikes Kul.  The barbarian, in turn, hacks at Golch again as the mob surges forward towards them.  Kul realizes the danger and quickly abandons Golch, retreating towards Thar's position.
        Distrol nicks Thar with his longsword and Muliff thrusts at Kul as the barbarian passes by, but Kul manages to avoid the attack.  Marlok then extends his hand towards Kul, summoning, or perhaps even directing, the rune-sword.  Kul leaps at Marlok as the flying rune-sword slashes the barbarian in the leg from behind.  Kul strikes Marlok hard and the bounty hunter finally falls!  The rune-sword also clatters to the ground, lifeless, as it's master falls defeated.
        Now that their leader has fallen, Thar once again asks both Distrol and Muliff if they are still intent upon their course of action.
        "You're just worth too much," Muliff answers.
        Thar responds by striking Distrol again.
        Muliff misses Kul and Distrol barely misses Thar, tearing the half-elf's cloak.  Golch is finally able to get back up to his feet, but is swiftly knocked down again by the charging crowd.
        Kul then misses Muliff who is struck from behind by Thar, but suddenly the mob closes in, shouldering each other... everyone fighting to be the first to get to Kul and Thar.
        Kul misses Muliff, who is again struck hard [critically] from behind by Thar.  Muliff, angered, turns and slashes at Thar.  The half-elf dodges Muliff's sword, allowing a thief behind him to take the blow instead, and then quickly parries another attack by Distrol.
        The mob around Thar and Kul are swinging wildly and madly at anything.  Kul is pushed and shoved from behind repeatedly and receives several very minor wounds from stray club, dagger and sword slashes.  Distrol suddenly takes a wild club strike to the back of his neck.
        Kul moves through the mob around Thar, Muliff and Distrol.  He looks about for Circh and Strys, but cannot locate either of the women.  Thar strikes Muliff, but Muliff and Distrol are getting caught up in the pushing mob and are increasingly unable to concentrate their attacks on Thar.
        Thar looks towards the intersection near the front of the inn, trying to spot Marlok's rune-sword through the crowd.  Suddenly, the half-elf takes a guard's fist in his face.  Another guard wielding a sword tells Thar that he will pay for his crimes.  The half-elf then manages to duck out of the way of a thief's club, but is suddenly grabbed by another man.  Thar grabs onto the new attacker and slams him into the wall of a building.  Thar is being jostled and grabbed at by all sides now and realizes that his whip is now useless in the thick mob.  He quickly wraps Asterlain about his waist and begins shoving his way towards the spot where he last saw Marlok's rune-sword.
        Kul escapes from the thick of the crowd and begins searching for an escape route that they can make use of.  Hoping to perhaps escape through a building, he runs down an adjoining alleyway to try a door, but finds that it is locked.  The far end of the alleyway is blocked by more fighting thieves and guards, forcing him to turn back.  Three guards have followed him down the alleyway, though.  Kul engages them and takes two of them down very quickly.  The third guard yells for help and then launches an attack upon the barbarian.
        Thar continues to look for the rune-sword in the middle of the chaos.  He somehow spots the sword lying in the snow and shoves his way through the mob towards the weapon.  As he closes in on his target he accidentally oversteps the sword, but is then able to quickly reach down through his legs and grab it.
        Kul easily dodges the third guard's attack and then swiftly strikes the man down [critical double dam] before moving back towards the inn.  Suddenly, he notices Circh just inside the window of the inn.  She peers out of the window for a moment without noticing Kul and then lifts Strys up onto her shoulder and turns away.  Kul can only surmise that she is going to try to cross through the still burning building and escape through the opposite side.
        Thar, meanwhile, tries to orientate himself within the mob.  He decides that he needs a different cloak to disguise himself, so he disposes of his own torn cloak and attempts to pull a cloak from one of the thieves in the crowd.  He fails to get the cloak, however, and instead begins to cross the intersection northward, away from the inn and the heat of the battle.
        More guards spot and confront Kul.  The barbarian uses his own cloak to entangle a sword and deftly avoids their attacks.
        Golch, meanwhile, is still trapped in the heat of the maddened crowd.  Kneeling now, he slams his open palmed hands upon the ground before him, causing a huge ripple in the earth to radiate away from him in all directions.  The destruction that follows is swift and awesome in it's power.  Cobblestones, dirt, snow and people are all tossed high into the air all about him and the inn wall along the alleyway bursts outward from the force of the incredible earthwave.  [Kul and Thar both save vs. Spell and Dex.  15 points of dam to everyone within blast radius (including Kul and Thar!)]

        The air is heavy with unsettled dust following the devastation.  People, both alive and dead, lie scattered all about, intermixed with the cobblestones and rubble of the destroyed streets.  The moaning and groaning of the injured cuts through the erie silence hanging over the area.
        Thar takes advantage of the situation and secures a suitable cloak.  He crawls through the still settling dust cloud searching for Golch, hoping to put an end to the sorcerer's miserable life.  Instead, he spots guards approaching on either side of him and decides that discretion is necessary.  He sneaks across the intersection to another alleyway across from the inn and makes good his escape hoping to meet up with Kul and the others elsewhere.
        Meanwhile, smoke and dust obscure Kul's vision, but he hears a building adjacent to the inn gradually collapsing.  Knowing that he is still in the alleyway next to the Silver Unicorn, he peers at his lodestone in the dark and stumbles in the direction that he thinks leads towards the rear of the inn.  He manages to make it around the corner just as the adjacent building collapses!  He then manages to crawl from the wreckage, but a line of guards and thieves watching the building collapse see him emerge from the dust cloud.  The guards quickly advance and apprehend Kul, who is too weak to resist [2 hp].
     
     

    Interlude
    Somewhat later, as the Silver Unicorn Inn still burns, the city guards sift through the many [Hulatious image]bodies scattered about.  Distrol is still here, arguing with captain Hulatious, claiming that Kul should be his prisoner.  "He's mine!"  Distrol insists in his raspy voice, "My group captured him!  He wouldn't be in your custody now if it wasn't for us!  Turn him over to me!"
    Hulatious explains that Kul is in their custody.  "He must stand trial before the Council and face the consequences of his crimes against the City of Greyhawk."
    "They'll put him to death, Hulatious!  He's worthless to me dead!  I want my money!  Let me collect the bounty from Noszeliir [slave master] first... Then you can have your trial!"
    Hulatious' reply is very cool, almost menacing, "If I were you, I wouldn't want to be around when we arrest those that were involved in this mess."
    Distrol is clearly upset.  He turns and slugs a city guard before storming off.  Hulatious glares after the bounty hunter, but does nothing.

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